The EGA table is correctly filled for 4,5,6,7,d,e,f,10,0,1,2,3 excluding non-present and CGA-emulation modes.

The VGA table is correctly filled for 4,5,6,7,d,e,f,10,0/1,2/3,7,11,12,13 excluding non-present and CGA-emulation modes.

If there's any game that uses any of the missing modes (though I have yet to see ANY pmode game that would switch modes by extracting any data from those tables) please post details.