For digitized sound effects, this game supports the
following devices that are emulated by DOSBox:
Sound Blaster: When this device is selected in the
game, sounds are audible but are played at too low of a
pitch to be recognizable.
Adlib: The results are the same as with Sound Blaster
PC Speaker: Sounds are audible, but with loud
clicks/pops heard before and after an individual sound
is played. Dungeon background noises seem quieter than
they should be. As of DOSBox 0.63, this is the option
that I would recommend to end-users.
So I guess my issues are as follows:
- The sound is not reproduced with sufficient accuracy
in SB or Adlib mode (samples seem to get played back
- The sound pops/crackles in PC Speaker mode (a
buffering issue maybe?)
It should be noted that the issues with this game are
likely due to the fact that it sends sound data to the
hardware one sample at a time. DOSBox does a remarkable
job of handling this by buffering the sound data, but
could use some more work in this area.