Commit [8f2588] Maximize Restore History

all children have dialog now, moved some character/dialog files

Iwan Gabovitch Iwan Gabovitch 2012-08-05

added data/dialogs/tutorial/kid_ethan.dlg
added data/dialogs/tutorial/kid_matilde.dlg
changed data/characters/pcs/matilde.pc
changed data/mapEditor/lists/characters.lst
changed data/mapas/tutorial/tyrol.map.npc
changed data/missions/tutorial/mission1_completion.dsl
copied data/characters/pcs/guri.pc -> data/characters/pcs/ethan.pc
copied data/characters/pcs/guri2.pc -> data/characters/pcs/billy.pc
copied data/dialogs/tutorial/kids_snes.dlg -> data/dialogs/tutorial/kid_billy.dlg
data/dialogs/tutorial/kid_ethan.dlg Diff Switch to side-by-side view
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data/dialogs/tutorial/kid_matilde.dlg Diff Switch to side-by-side view
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data/characters/pcs/matilde.pc Diff Switch to side-by-side view
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data/mapEditor/lists/characters.lst Diff Switch to side-by-side view
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data/mapas/tutorial/tyrol.map.npc Diff Switch to side-by-side view
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data/missions/tutorial/mission1_completion.dsl Diff Switch to side-by-side view
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data/characters/pcs/guri.pc to data/characters/pcs/ethan.pc
--- a/data/characters/pcs/guri.pc
+++ b/data/characters/pcs/ethan.pc
@@ -1,8 +1,9 @@
-name = gettext("Child")
+name = Ethan
 model = models/personagens/guri/guri.md5def
 portrait = characters/portraits/garcon.png
+conversationFile = dialogs/tutorial/kid_ethan.dlg
 battleScript = ia/script/fight/fight_animal.dsl
-generalScript = ia/script/general/guri_idle.dsl
+generalScript = ia/script/general/guri_snes_idle.dsl
 killedScript = ia/script/kill/guri_kill.dsl
 bloodFileName = particles/blood2.par
 bloodPosition = 20
data/characters/pcs/guri2.pc to data/characters/pcs/billy.pc
--- a/data/characters/pcs/guri2.pc
+++ b/data/characters/pcs/billy.pc
@@ -1,8 +1,9 @@
-name = gettext("Child")
+name = Billy
 model = models/personagens/guri/guri2.md5def
 portrait = characters/portraits/garcon2.png
+conversationFile = dialogs/tutorial/kid_billy.dlg
 battleScript = ia/script/fight/fight_animal.dsl
-generalScript = ia/script/general/guri_idle.dsl
+generalScript = ia/script/general/guri_snes_idle.dsl
 killedScript = ia/script/kill/guri_kill.dsl
 bloodFileName = particles/blood2.par
 bloodPosition = 20
data/dialogs/tutorial/kids_snes.dlg to data/dialogs/tutorial/kid_billy.dlg
--- a/data/dialogs/tutorial/kids_snes.dlg
+++ b/data/dialogs/tutorial/kid_billy.dlg
@@ -21,14 +21,14 @@
    pc_begin
       option
          text = gettext("I'll see what I can do.")
-         action = dialog_init(5)
+         action = dialog_init(4)
          action = go_to_dialog(2)
       option
          text = gettext("What do you plan to do with them?")
          action = go_to_dialog(3)
       option
-         text = gettext("I do not work for a cartridge delivery shop!")
-         action = dialog_init(0)
+         text = gettext("I'm not going to play package delivery with you!")
+         action = dialog_init(5)
          action = finish_dialog()
    pc_end
 end_dialog
@@ -50,19 +50,19 @@
 ############################################################
 dialog(3)
    npc_begin
-      text = gettext("When my mother was able to make photos, she would put old books in website libraries or something like that. I want to do that with old games, or else people might forget how it feels to play them or they might even fall into bad people's hands.")
+      text = gettext("These cartridges are really rare and I just want to help... those who want them the most to own them just on their own. Before I can add copy protection and start searching for the biggest fans, I need to have all the games first.")
    npc_end
    pc_begin
       option
-         text = gettext("Bad people?")
-         action = go_to_dialog(4)
-      option
          text = gettext("I'll see what I can do.")
-         action = dialog_init(5)
+         action = dialog_init(4)
          action = go_to_dialog(2)
       option
-         text = gettext("I do not work for a cartridge delivery shop!")
-         action = dialog_init(0)
+         text = gettext("Let me think about it.")
+         action = finish_dialog(2)
+      option
+         text = gettext("I'm not going to play package delivery with you!")
+         action = dialog_init(5)
          action = finish_dialog()
    pc_end
 end_dialog
@@ -70,24 +70,6 @@
 #                          Dialog                          #
 ############################################################
 dialog(4)
-   npc_begin
-      text = gettext("Well, I don't really know any. That's just what Mom used to say. Will you get game cartridges for me?")
-   npc_end
-   pc_begin
-      option
-         text = gettext("I'll see what I can do.")
-         action = dialog_init(5)
-         action = go_to_dialog(2)
-      option
-         text = gettext("I do not work for a cartridge delivery shop!")
-         action = dialog_init(0)
-         action = finish_dialog()
-   pc_end
-end_dialog
-############################################################
-#                          Dialog                          #
-############################################################
-dialog(5)
    npc_begin
       text = gettext("Hey, got any SNES cartridges for me?")
    npc_end
@@ -102,3 +84,16 @@
          action = finish_dialog()
    pc_end
 end_dialog
+############################################################
+#                          Dialog                          #
+############################################################
+dialog(5)
+   npc_begin
+      text = gettext("Go away!")
+   npc_end
+   pc_begin
+      option 
+         text = gettext("(Close dialog)")
+         action = finish_dialog()
+   pc_end
+end_dialog