(no subject)

  • A. Normal
    A. Normal
    2013-12-15

    You're right about bool_swab and bool_opengl_swap, these variable are aliased. bool_opengl_swap is kept for compatibility with older configurations.

    Now about fullscreen flickering, apparently SDL has trouble with double buffering under Mac OS X, and it seems it's not a new issue:

    http://lists.libsdl.org/pipermail/sdl-libsdl.org/2002-December/032375.html

    Can you confirm that bool_doublebuffer=true works fine in OpenGL mode?