#1057 [Hexen] Interludes can no longer be moved (MAPINFO vs. Infine)

v1.9.9
open
nobody
7
2013-03-29
2012-07-09
Vermil
No

Vanilla HeXen plays an intermission as soon as the player enters a map with a different cluster number (set in the MAPINFO lump). But Dday expects HeXen intermissions to be on specific maps (i.e the Infine defs for them are all set to display after X specific map).

Discussion

  • Vermil
    Vermil
    2012-07-09

     
    Attachments
  • Vermil
    Vermil
    2012-07-09

    I've attached a test wad that makes intermission 1 play after map01...in Vanilla 1.0 and 1.1. In Dday it does nothing.

     
  • Daniel Swanson
    Daniel Swanson
    2012-07-09

    In Hexen v1.1 the map progression and interlude animations to play are defined in the MAPINFO lump. A mod may include a custom MAPINFO lump which changes the progression and/or the interlude animation order.

    Consequently the Before/After InFine scripts, using MapInfo definitions must be dynamically constructed during game init.

     
  • Daniel Swanson
    Daniel Swanson
    2012-08-27

    • labels: Data --> Hexen
    • summary: [HeXen] Interludes can no longer be moved --> [Hexen] Interludes can no longer be moved
     
  • Daniel Swanson
    Daniel Swanson
    2012-08-27

    • labels: Hexen --> Hexen, Addons
     
    • summary: [Hexen] Interludes can no longer be moved --> [Hexen] Interludes can no longer be moved (MAPINFO vs. Infine)