MONTEREY, Calif. -- The Delta3D Development Team has published version 2.4.0 of the Delta3D Open Source Game Engine. This marks the 18th release since Delta3D was first unveiled to the public in November, 2004.
This release contains a large number of changes to both the tool suite and the underlying libraries. The Simulation Training And Game Editor (STAGE) tool has been redesigned to allow for even easier editing of Maps and now supports user-created plugins. Actors now have the ability to contain user-defined ActorComponents. While still considered beta, the Actor Component system promises to deliver the ultimate flexibility in Actor creation. The list of major changes can be viewed at http://tinyurl.com/2-4-0changes. These documents along with tutorials, can be found in the http://tinyurl.com/delta3d-wiki.
The version 2.4.0 release can be downloaded from http://delta3d.org, under the "Downloads" section. New in 2.4.0 is the ability to download a Visual Studio 2008 "SDK" package. The SDK is precompiled for Visual Studio 2008 and includes the tools and libraries needed to build Delta3D applications in a single install.
Contributions from the large user base continue to help shape and refine Delta3D. The Delta3D Development Team would like to thank all of the users who have helped in making this a solid and stable release.
About Delta3D: The Delta3D Open Source Game Engine had its first official release in 2004 and has been in continuous development ever since. While specializing in Serious Games, Delta3D can be used for other real-time graphical applications such as simulations, virtual reality, and entertainment. Delta3D is used by numerous commercial companies, government agencies, and hobbyists as a no license cost solution for graphical application development. The Delta3D Development Team is headquartered at the MOVES Institute in Monterey, California, with contributing development teams throughout the world. Visit Delta3D at http://delta3d.org or email "info" at delta3d.org for more information.