Delta3D Open Source Game Engine 2.3.0 Released

MONTEREY, Calif. -- The Delta3D Development Team has released Version 2.3.0 of the Delta3D Open Source Game Engine. Since the last release in November of 2008, many new features have been added and bugs fixed as well as some performance optimizations.

Although every attempt has been made to make the new release backwards compatible with previous releases, not all changes will be seamless. The list of major changes can be viewed at the 2.3.0 Change List and notes about upgrading can be found in the 2.3.0 Upgrade Guide. These documents and more can be found in the Wiki at

The version 2.3.0 release can be downloaded from, under the "Downloads" section. Downloads include a Windows Installer precompiled with Visual Studio 2008, a Visual Studio 2008 .zip package, and a source code only package. The release is tagged in SVN under the label "REL-2.3.0". A 2.3.0 version of the External Dependencies has also been created which include pre-compiled packages for Visual Studio 2005 and 2008.

The Delta3D Open Source Game Engine has a large and growing community. User contributions continue to help shape and refine Delta3D. The Delta3D development team would like to thank all of the users who have helped in making this a solid and stable release.

About Delta3D: The Delta3D Open Source Game Engine had its first official release in 2004 and has been in continuous development ever since. While specializing in Serious Games, Delta3D can be used for other applications such as simulations, virtual reality, and entertainment. Delta3D is used by numerous commercial companies, government agencies, and hobbyists as a no license cost solution for graphical application development. The Delta3D Development Team is headquartered at the MOVES Institute in Monterey, California, with contributing development teams throughout the world. Visit Delta3D at or email "info" at for more information.

Posted by Erik Johnson 2009-05-12