#15 Implement "Merge" behaviour for UV's

open
nobody
7
2010-01-03
2010-01-03
Chronozphere
No

At the moment, when you merge two polygons, their UV's are regenerated, which is often not desirable.

I think we should introduce a "merge UVs" option on the merge properties panel. It works like this:
When merging, the "shared" UV-coordinates are deleted and all other "non-shared" UV-coordinates are connected to form a new polygon in UV-space.

This will give more desirable results, because polygons that are adjacent in mesh topology are often also adjacent in UV-space.

Discussion

  • Chronozphere
    Chronozphere
    2010-01-03

    • priority: 6 --> 7