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#14 Let merge delete redundant vertices

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nobody
8
2010-01-03
2010-01-03
Chronozphere
No

When you merge two adjacent quads, the previously shared vertices will still exist after merging.
So, all un-optimized meshes that are made using merge, contain redundant vertices.

Discussion

  • Actually, when I merge two rectangle objects which have shared vertices, the redundant vertices are welded.

    Haven't tested the situation in which two polygons that are already part of the same (!) object are merged though...

     
  • Chronozphere
    Chronozphere
    2010-01-03

    Sorry, I should have added the forum post:

    http://www.delgine.com/forum/viewtopic.php?t=3922

    I'm actually talking about quad-polygons that are part of the same object.