I realize that any key can be assigned to a button, however, if the spacebar is assigned to a key, it only lasts as long as the program is running. This seems to be because it then sees the input box as empty and clears it of the space. So please add "Spacebar" to the drop down menu (I tried to do this myself, but was unable to compile the program for running with the change implemented).
Also, would it be possible to make X-Y-Z axis rotation of the Wiimote as buttons? That is to say, so it could be made that if the Wiimote was tilted forward, it may correspond with the "Up" key, for example. I suppose that in early versions, the boundaries for what will be recognized will be set by the programmers, but may in later versions be set by the user.
Sorry this was so long.
Thank you for listening,