Exactly four years after the initial public release, version 0.6, the final version is at last made available.
This version brings just the intro and outro movies and fixes equipment flickering bug present on some 32 bit systems.
This is the last version I'm publishing - from now on there won't be any improvements or bug fixes from my side. But as you know, the code is available under the GNU GPLv3 license, so it shouldn't be a big deal.... read more
At last, after several years of development, I can finally announce a fully playable conversion of the great Amiga game, Cytadela! This version, 0.9, brings all the levels of the original version with all in-game features.
Some other notable changes are:
* the game finally works on big-endian systems (many thanks to Tomasz Wiśniewski for his help with testing the big-endian support)
* two info screens showing information about in-game controllers, created by Marcin 'Senkal' Sękalski (the screens are displayed before training levels)
* WASD keys as alternative keys for walking (forward/backward and strafe left/right)... read more
It has been quite some time now since the last release - almost a year. Therefore I would like to inform you that the new version, which will by fully playable, is comming soon! There are some things left, however, which have to be finished before the release of version 0.9. Among them is a support for big-endian processor architectures, so now it will be possible to play the game on PPC machines (this means PPC Macs, but of course also Amigas:D) and other with big-endian processors.... read more
Thanks to Tomasz Wiśniewski, MacOS X users can now enjoy playing the game with out the need of manual compilation!
The universal binary (PPC/Intel) he has created can be found in the Download section. It requires MacOS X in version at least 10.4.
At last, after a long time of waiting, you can finally play the game!
The version 0.8 comes with monsters, just waiting for you to chellange them. For now only in the training levels, which you already know from previous versions, but that will make things only a little easier as the enemies are really tough. So, can't wait? Then go to the download page at:
and get it!... read more
Today (13th of January 2008) the number of FarEditor's downloads has reached a value of 100, so it is a good time to release a new version - FarEditor 1.2.
The source code can be found here:
and the list of changes, here:
Good news! The Citadel is getting ready for enemies' arrival, as in the newly released version, 0.7, the player at last can make use of his weapons! You can see their destructive power already, as some objects in the game are destroyable, so don't wait any longer and download the newest version!
You can find it at:
There is another good news for all those who speak French - thanks to Patrick David you can enjoy the game in your native language! Moreover, Patrick has also translated the documentation (the translated versions of the documentation are available along with the game).... read more
As the version 0.7 of the Cytadela is almost complete, I've decided to release already finished FarEditor - a program that lets you manipulate .far files (Cytadela stores textures in .far files).
It is available only in source version (maby I will add also a binary version, but I'm not able to create a binary for windows).
Note that FarEditor uses GTK+ GUI so you need GTK+ libraries (and GTK+ development files in order to compile the program).
The Debian packages for i386 and AMD64 architectures are now available for downloading
This is the last release of the 0.6 version. It means that now I will focus on adding more playability-essential features to the game. At first I will add weapons' interaction with the scene and other objects (version 0.7). After that it will be possible to add the enemies and make the game finally playable.
Release 0.6.3 has minor improvements and finishes development of all features that have been under development so far - finally there is in-game sound and the game saves it's configuration to a file. Please refer to the change log at
for full list of changes.... read more
At last after a long time the new release appeared!
Go to the download page at http://cytadela.sourceforge.net/download to get the files and more info about the new release
This is a second release of Cytadela - a conversion of Amiga first person shooter. The conversion uses OpenGL and SDL and therefore can be ported to many operating systems.
New features in this release:
-Localization system that allows adding translations of the game
-English and German translations
-a config/info menu at the startup which allows to chose the desired localization
The files for the latest release can be found at:
A new .deb package with cytdela 0.6 for AMD64 architecture is available at http://prdownloads.sourceforge.net/cytadela/cytadela_0.6-1_amd64.deb?download
I have reconfigured the project's site (http://sourceforge.net/projects/cytadela) so it is now easier to move around it and use it - I've removed unnecessary things and made the forums accessible to anonymous (not logged in) users
A Debian i386 package of Cytadela 0.6 is now available
IMPORTANT! a source package 0.6.0.1 was buggy and was removed from the server (I have accidentaly deleted some file in that package). It is replaced by 0.6.0.2. It is my mistake, not Kamil's who have created original package which I've modiffied. Sorry for that!
A binary package for i386 linux has been added. The package is an rpm package.
A new source package is available! In the new version (0.6.0.1) a standard "./configure, make, make install" scripts created by Kamil Pawłowski are added. Now it is a lot easier to compile the project from the sources on UNIX-like systems.
This is not a new release and there are no other changes made to the project, so there is no new win32 binary package available.
The new file is available at http://sourceforge.net/project/showfiles.php?group_id=165443
This is a first release of the Cytadela project. The project is a conversion of an Amiga game called Cytadela (Citadel), which was a clone of Doom.
The project is still in a development phase. It is not as playable as it will be when the final version is released. The main lacking feature are the enemies which a player must fight against. Although a player can walk through the Citadel, collect weapons/items etc.... read more