#5 Bouncing capsule on low end systems

open
nobody
None
9
2010-06-11
2010-06-11
Exosphere
No

If you've picked up a bouncing capsule item (as in level e3l06) on systems with a FPS below 100, jumping forward with it won't work everytime.
This bug is currently being removed!

Please stay patient.

A workaround is currently the ajustment of the line

GLOBAL_SetMaxElapsed(....);

in the script "data/init.mdef"

Just substitute the number indicated by the points by a huge number, e.g. 1000

However, this may result in falling trough solid blocks :-(

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