#22 random crashing on osX

open
nobody
None
5
2005-03-13
2005-03-13
Anonymous
No

random crashing... game runs for up to 5 min, but when in
singleplayer mode, it crashes
relevant excerpt of crash log here:

Thread 5 Crashed:
0 <<00000000>> 0x018d6f64 0 + 0x18d6f64
1 com.apple.audio.CoreAudio 0x90723a60 HPIOThread::
PerformIO(AudioTimeStamp const&) + 0x214
2 com.apple.audio.CoreAudio 0x90722c14 HPIOThread::
WorkLoop() + 0x44c
3 com.apple.audio.CoreAudio 0x9073919c HPIOThread::
ThreadEntry(HPIOThread*) + 0x1c
4 com.apple.audio.CoreAudio 0x907391e0 CAPThread::
Entry(CAPThread*) + 0x30
5 libSystem.B.dylib 0x900246e8 _pthread_body +
0x28

it's always thread 5, and the audio cuts out first, then the entire
game crashes.
sdl frameworks are installed.

will try downloading and making newest sdl frameworks from source.

Discussion

  • Logged In: NO

    nope.. didnt help same error with latest sdl frameworks
    (sdl1.2.8, mixer 1.2.6)

     
  • Logged In: NO

    problem fixed by removing cubez0r.xm from the music folder.
    apparently core audio doesn't like xm files.

     
  • Logged In: NO

    PROBLEM SOLVED:

    remove all song files from cube/packages/songs,
    and it won't crash in SP games.
    If you gotta have those songs, then put them in iTunes and
    run that while you play the game. Or tape them to a cassette recorder,
    blah blah blah...