From: <re...@us...> - 2006-10-30 22:13:45
|
Revision: 25773 http://svn.sourceforge.net/crystal/?rev=25773&view=rev Author: res2002 Date: 2006-10-30 14:13:26 -0800 (Mon, 30 Oct 2006) Log Message: ----------- res merged r25771 into 1.0 (VC warning fixes). Modified Paths: -------------- CS/branches/release/V1.0/docs/history.txt CS/branches/release/V1.0/docs/history10.txt CS/branches/release/V1.0/plugins/bugplug/shadow.h CS/branches/release/V1.0/plugins/mesh/spr2d/object/spr2d.h CS/branches/release/V1.0/plugins/physics/odedynam/odedynam.cpp Modified: CS/branches/release/V1.0/docs/history.txt =================================================================== --- CS/branches/release/V1.0/docs/history.txt 2006-10-30 22:12:24 UTC (rev 25772) +++ CS/branches/release/V1.0/docs/history.txt 2006-10-30 22:13:26 UTC (rev 25773) @@ -6,6 +6,7 @@ individual changes for each given day, however, are in normal (ascending) chronological order. +30-Oct-2006 - caedes added some %ignore directives in cspace.i to avoid wrapping deprecated members from cspath. - caedes removed the exclusion of gmeshskel2.h from master headers, @@ -19,6 +20,7 @@ position object" SV which is not provided by the standard render steps. Fixes occuring floating point exceptions and also probably makes lighting actually work right. + - res fixed some VC warnings. 29-Oct-2006 - Eric Sunshine fixed a quoting problem in configure.ac which caused X11 check to barf for old-style installations. Modified: CS/branches/release/V1.0/docs/history10.txt =================================================================== --- CS/branches/release/V1.0/docs/history10.txt 2006-10-30 22:12:24 UTC (rev 25772) +++ CS/branches/release/V1.0/docs/history10.txt 2006-10-30 22:13:26 UTC (rev 25773) @@ -19,6 +19,7 @@ - res merged r25755 into 1.0 (fix checks for empty libs). - res merged r25767 into 1.0 (make vproc_std work with standard rendersteps). + - res merged r25771 into 1.0 (VC warning fixes). 29-Oct-2006 - Eric Sunshine merged r25691, r25744, r25745 into 1.0 (X11R7 detection fixes). Modified: CS/branches/release/V1.0/plugins/bugplug/shadow.h =================================================================== --- CS/branches/release/V1.0/plugins/bugplug/shadow.h 2006-10-30 22:12:24 UTC (rev 25772) +++ CS/branches/release/V1.0/plugins/bugplug/shadow.h 2006-10-30 22:13:26 UTC (rev 25773) @@ -30,6 +30,7 @@ struct iMeshWrapper; struct iCamera; +#include "csutil/win32/msvc_deprecated_warn_off.h" /** * BugPlug is the hiding place for many dark creatures. While Spider only @@ -166,4 +167,6 @@ virtual void PositionChild (iMeshObject* /*child*/, csTicks /*current_time*/) { } }; +#include "csutil/win32/msvc_deprecated_warn_on.h" + #endif // __CS_SHADOW_H__ Modified: CS/branches/release/V1.0/plugins/mesh/spr2d/object/spr2d.h =================================================================== --- CS/branches/release/V1.0/plugins/mesh/spr2d/object/spr2d.h 2006-10-30 22:12:24 UTC (rev 25772) +++ CS/branches/release/V1.0/plugins/mesh/spr2d/object/spr2d.h 2006-10-30 22:13:26 UTC (rev 25773) @@ -53,6 +53,8 @@ class csSprite2DMeshObjectFactory; +#include "csutil/win32/msvc_deprecated_warn_off.h" + /** * Sprite 2D version of mesh object. */ @@ -280,6 +282,8 @@ /** @} */ }; +#include "csutil/win32/msvc_deprecated_warn_on.h" + /** * Factory for 2D sprites. This factory also implements iSprite2DFactoryState. */ Modified: CS/branches/release/V1.0/plugins/physics/odedynam/odedynam.cpp =================================================================== --- CS/branches/release/V1.0/plugins/physics/odedynam/odedynam.cpp 2006-10-30 22:12:24 UTC (rev 25772) +++ CS/branches/release/V1.0/plugins/physics/odedynam/odedynam.cpp 2006-10-30 22:13:26 UTC (rev 25773) @@ -2429,9 +2429,9 @@ fmax = csVector3 (0); fudge_factor = csVector3 (1); bounce = csVector3 (0); - cfm = csVector3 (9.9999997e-006); + cfm = csVector3 (9.9999997e-006f); stop_erp = csVector3 (0.2f); - stop_cfm = csVector3 (9.9999997e-006); + stop_cfm = csVector3 (9.9999997e-006f); suspension_erp = csVector3 (0.0f); suspension_cfm = csVector3 (0.0f); This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |