From: Rick T. <le...@re...> - 2012-04-04 04:57:49
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-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 On 4/3/12 9:09 PM, Jason Wright wrote: > I have some new faces I would like to test on my server, and was > wondering how I go about it. Do I add them to the Arch .tar-ball > then compile on my server, or is there a simple way to drop them > in to see how they look? Assuming you are just replacing an existing graphic or face while keeping the rest of the archetype the same (stats such as ac, magical properties, et al.) There are a few ways this can be done, I will summarize the one I use. Save the .png file in the same location and proper directory where you extracted the archetype files to originally. Go to the Crossfire server directory, and then cd to: crossfire/lib You should see a file called archetypes in that directory. Delete the archetypes file (rm archetypes or just use this command from the crossfire server directory: rm crossfire/lib/archetypes) Back in the Crossfire server directory, run the compile and make process like you originally did or have. Restart the server and you should see the new graphics in place in the game. If you do not see the new graphics, check the server logs and see if that sheds any light on the possible problem. See also: http://wiki.metalforge.net/doku.php/making_archetypes#testing_archetypes -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iD8DBQFPe9DQhHyvgBp+vH4RApfiAKDUjux5cJEk4M5QFFBz1nJ6AvZXoACZAZdU eHuWKsiringW/+HjuEssQnw= =oT92 -----END PGP SIGNATURE----- |