#260 New cloud type: mutagenic fog.

diffs vs svn
closed-accepted
nobody
5
2009-10-06
2009-10-04
Jude Brown
No

This cloud has the following effect:

For the player, a 1 in 2 chance for each turn in the cloud of: (1 in 3 chance of) a random mutation or (2 in 3 chance of) a bad mutation.

For monsters, if they are not magic immune, can mutate, are not res_asphyx (suggested by Eino), and pass the same random-in-HD check as mephitic cloud, will be polymorphed into another monster.

Currently, the only places it is accessible in the game is as an evaporate effect of potions of mutation (a one in two chance of mutagenic fog, or it falls through to the old random cloud; mutagenic fog is also not available as a random cloud), and as a fog generator. The effect could also be used as a monster spell, as a "trail" of cloud left behind by a monster, or possibly even for giant spore-esque monsters. As a player accessible spell, it would be a nice combination of Air and Transmutation, which I don't think exists.

As this is my first time playing with clouds, would appreciate feedback on where I've gone wrong (which is likely. :-)).

-Jude

Discussion

  • Jude Brown
    Jude Brown
    2009-10-05

    Updated patch to remove superfluous tutorial notice, fixup from rob.

     
    Attachments
  • jpeg
    jpeg
    2009-10-05

    This would make for a great fog generator, for example in the radiant caverns portal vault. I don't think it should be added as a spell, especially if the effect can be achieved through Evaporation.

     
  • KiloByte
    KiloByte
    2009-10-06

    • status: open --> closed-accepted