Bugs Maximize Restore

Showing 20 results of 20

# Summary Milestone Status Owner Created Updated Priority
27 Saver ignores Meters per Game Unit pref value None open-fixed David Vasquez 2010-09-08 2010-09-08 7  
26 Crash saving geo with RGBA color vertex map None open-fixed David Vasquez 2010-09-07 2010-09-07 8  
25 Pivots lost on Save with Bake Matrices None open-fixed David Vasquez 2010-08-24 2010-08-24 8  
24 Extraneous cameras and lights None open-fixed David Vasquez 2010-08-03 2010-08-04 6  
23 Extra polylist and triangles elements None open-fixed David Vasquez 2010-07-27 2010-08-03 8  
22 Wrong source attribute for animation elements None open-fixed David Vasquez 2010-06-02 2010-06-02 9  
21 Invalid user-friendly shader element names None open-fixed David Vasquez 2010-05-14 2010-07-11 5  
20 Multiple textures not exported None open David Vasquez 2010-05-11 2010-05-14 7  
19 Vertex map order changes after edit None open-fixed David Vasquez 2010-05-05 2010-07-11 7  
18 Replicator items ignored during export None open David Vasquez 2010-05-05 2010-05-14 8  
17 Static meshes ignored during export None open David Vasquez 2010-05-05 2010-05-05 8  
16 Incompatibility with Unity importer None open-fixed David Vasquez 2010-04-29 2010-07-11 8  
15 Instance material with bind element None open David Vasquez 2010-04-15 2010-04-15 8  
14 Difficult to control hard and soft edges None open David Vasquez 2010-04-14 2010-04-14 7  
12 Spline geometry is ignored None open David Vasquez 2010-03-29 2010-06-04 8  
6 File loads with no polygons None open David Vasquez 2010-01-06 2010-05-14 8  
5 Animation for some items not exported None open David Vasquez 2009-12-06 2009-12-08 5  
4 baked textures not UV mapped properly None open David Vasquez 2009-10-30 2009-11-02 5  
3 disabled meshes are not excluded from export None open-fixed David Vasquez 2009-10-29 2010-04-10 5  
2 textures not exported properly None open-fixed David Vasquez 2009-10-28 2010-04-10 5