From: SourceForge.net <no...@so...> - 2006-01-27 15:43:16
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Bugs item #1416550, was opened at 2006-01-27 10:43 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=735983&aid=1416550&group_id=136478 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Generic Group: 0.75 Status: Open Resolution: None Priority: 5 Submitted By: Guillaume Laforte (glaforte) Assigned to: zhang (zhang_mdev) Summary: Mirrored bones not exported Initial Comment: From the COLLADA public forums: "The maya exporter does not appear to work correctly with mirrored bones. Can anyone confirm this please? I've been unable to find a windows collada viewer that supports the latest format, so I'm only testing this with my own viewer currently. I have, however, seen the exact same thing before, with the same model. This was when I was writing my own maya exporter, there was a bit of extra code required to handle mirrored bones. I was hoping there was maybe an inverted scale or something that gives the hint, but I can't find anything in the maya export results that show this. Muzza" ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=735983&aid=1416550&group_id=136478 |