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Random fragged exports

2009-06-30
2013-04-17
  • Hello all.

    I currently have a pipeline that I use from Presagis Creator to Maya 2009 and then back again, however randomly the dae files that I export from Maya to Creator don't work. What I mean is Creator won't tell me anything when I try to import them, and Maya just plain crashes.

    This happens consistently with even objects as small as 72 polys.

    The crux of the matter is that the bulk of the objects have multiple textures per face, ie, one side of a light pole could have one texture for one side, and another for the other side.

    Randomly objects don't export properly, although looking at the dae file in notepad shows that it seems to be set up properly, I just don't know what the problem is.

    Now, other objects (including a test cube with multiple textures applied) do go through the process properly. It is beyond me why some objects do and don't work properly.

    I have attached a file that doesn't import properly in both Creator and Maya, perhaps someone can shed some light on this problem as it is driving me crazy!

    Perhaps I don't have my export options set up correctly, either way, I need help.

    Thanks in advance for the help!

    === file contents here ===

    <?xml version="1.0" encoding="utf-8"?>
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      <asset>
        <contributor>
          <author>hb8</author>
          <authoring_tool>COLLADA Maya2009</authoring_tool>
          <comments>ColladaMaya export options: bakeTransforms=0;exportPolygonMeshes=1;bakeLighting=1;isSampling=0;
    curveConstrainSampling=0;removeStaticCurves=0;exportCameraAsLookat=0;
    exportLights=0;exportCameras=0;exportJointsAndSkin=0;
    exportAnimations=0;exportTriangles=0;exportInvisibleNodes=0;
    exportNormals=1;exportTexCoords=1;
    exportVertexColors=1;exportVertexColorsAnimation=0;exportTangents=0;
    exportTexTangents=0;
    exportConstraints=1;exportPhysics=1;
    exportXRefs=1;dereferenceXRefs=1;
    cameraXFov=0;cameraYFov=1</comments>
          <source_data>file://sam.ccr.buffalo.edu/hb8/My%20Documents/maya/projects/BOH%20OCC%20Final/scenes/ground_sandbox.mb</source_data>
        </contributor>
        <created>2009-06-29T16:16:17</created>
        <modified>2009-06-29T16:16:17</modified>
        <unit name="centimeter" meter="0.01"/>
        <up_axis>Z_UP</up_axis>
      </asset>
      <library_materials>
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        </material>
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            <technique profile="MAYA">
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    === end file contents ===

     
    • That you so much for your response! That would make total sense why some models would work and some wouldn't!

      I didn't put it together that xml is also a web database format and naming convention must carry over.

      Thanks again, I'll try it out when I get into work this morning so I can have access to my work PC.

       
    • What parts of the text did you change? I am still unable to get this working.

      Thanks.

       
    • Nevermind.

      After banging my head on my desk for 2 hours at work, I found the problem. It was the "&" sign that was throwing everything. *sigh* Always something simple like that...

      Thanks again for the help!