#90 Problems with Spore-exported Collada in 64 bit editions

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nobody
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5
2009-08-02
2009-08-02
Anonymous
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Hi, not sure if i'm doing this right so forgive any errors on my part. =s
I've been trying to use the 64 bit Maya and Max plugins to import Collada files exported from the game Spore, but I seem to be having no success. I'm using Maya 2009 and Max 2010, both 64-bit editions. Used in Maya, the plugin causes the program to crash when attempting to import, and used in Max it simply imports nothing at all.
I was directed here by a Sporum member, i've never used Sourceforce or bug trackers before so I hope i'm doing this right...

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