#81 Bug in Patch: Bugfixes and enhancements for 3.05B

open
Mark McKay
None
5
2008-10-10
2008-09-25
Judith Schenk
No

I have downloaded the sources from
https://colladamaya.svn.sourceforge.net/svnroot/colladamaya/branches/mark

I think this are the sources from the patch
[ 1927608 ] Bugfixes and enhancements for 3.05B

I checked out and compiled the sources and did some tests. Unfortunately the cgfx shader examples don't work properly. It seems for me, that the changes are not quite completed. So in the class "CFXSemantic" the methods "uploadUniformToShader" and "uploadVaryingToShader" just throw an error message. It appears in the maya script editor on loading cgfx shader files. The parameters will not be loaded correctly.

Discussion

  • Judith Schenk
    Judith Schenk
    2008-09-25

    • assigned_to: nobody --> milo_mindbender
    • summary: Patch: Bugfixes and enhancements for 3.05B --> Bug in Patch: Bugfixes and enhancements for 3.05B
     
  • Judith Schenk
    Judith Schenk
    2008-10-10

    • assigned_to: milo_mindbender --> mantle
     
  • Judith Schenk
    Judith Schenk
    2008-10-14

    1.) $(MAYA_LOCATION)\presets\CgFX\examples\goochy.cgfx
    --> Error: Cannot apply uniform semantic 'POSITION' to attribute 'LightPos'

    2.) $(MAYA_LOCATION)\presets\CgFX\examples\check3d.cgfx
    --> Error: Cannot apply uniform semantic 'POSITION' to attribute 'LightPos'

    3.) $(MAYA_LOCATION)\presets\CgFX\examples\brix.cgfx
    --> The brix will not be shown correctly, if you drop the shader
    to a maya object, the object will be invisible.

    4.) $(MAYA_LOCATION)\presets\CgFX\examples\BumpReflect.cgfx
    --> Error: Cannot apply uniform semantic 'NORMAL' to attribute 'normalMap'
    Error: Width:height ratio of cube map must be 6:1
    The shader will not be shown correctly.

    5.) $(MAYA_LOCATION)\presets\CgFX\examples\LambSkin.cgfx
    --> Error: Cannot apply uniform semantic 'POSITION' to attribute 'LightPos'
    The shader will not be shown correctly.

    I stopped more tests...