Ok, so I've got it to work, marginally.
Broadcast is not performing as expected...I've got the config:App[Tilesort - Broadcast] --> Server[Render - toAppWindow]|VServer[Tilesort - Test all Tiles] --> 2x Server[Render - toVideoWall]But the program never starts. And if I set any render or tile size larger than 640x480 it complains that it can't "fit" it in the tile. I've tried setting everything under the Config.py program, but I can't get this to work.-S!2009/9/8 Sean Ahern <email@example.com>Stephen Furlani wrote:Why not just run the existing Tilesort SPU in 'Broadcast' mode? It
> Okay, so I want to make a "Spew" SPU that takes the commands and sends
> identical commands to all of it's nodes.
> ... I have to write a function for each individual OpenGL command!?
> SPUs like Passthrough and Pack have 600+ commands...
sends all primitives to all downstream servers.
See "bucket_mode" at
Oak Ridge National Laboratory
*I'm moving to a new email*
Please update your address books, thanks!