Sounds like the first option is what I want as I'll be rendering, anyway. :-)

How would one go about doing this? Didn't see anything like this in the documentation...


p.s. regarding the question I had posted recently about the segfault -- I've since moved onto a different workstation and haven't had time to double back and see if I could fix the problem. If I get to it, I'll post back here about it.

On Sun, Nov 14, 2010 at 9:26 AM, Matthias Baas <> wrote:
On 14.11.10 00:39, Samuel Potter wrote:
> I was wondering if anyone had any ideas as to how to use a video as a
> texture? Or, better, be able to "animate" what image file I'm using
> as a source.

You can set a new image name whenever you want to change a texture, but
this will reload the file which may be too slow for smooth playback if
the files are large.

Streaming a video is not directly supported. You would have to decode
the video yourself and replace the image data on the GLTexture object
(using the "image" property).
There are some initial ffmpeg wrappers in the git repository which you
could use for decoding a video file.


- Matthias -

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