Re: [Celestia-developers] XEphem.sit
Real-time 3D visualization of space
Status: Beta
Brought to you by:
cjlaurel
From: Chris L. <cl...@ww...> - 2003-01-01 20:11:59
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On Wed, 1 Jan 2003, Fridger Schrempp wrote: > Christophe Teyssier wrote: > > > > On Sunday 22 December 2002 01:56, Fridger Schrempp wrote: > > > I have written to Elwood and also asked him about "donating" his sites data > > > base to Celestia. He gave his permission , see relevant parts of his reply > > > below. So I think, we are ready to go... > > > > I'm wondering what's the best solution to integrate those data into celestia. > > > > I think this sould be extensible, and add-on developpers should be able to > > provide locations for their add-on bodies as well as new locations for > > existing bodies. So defining locations directly in an .ssc file seems > > logical. If we handle them as sub-objects of bodies we could have for > > example: > > > > "Aachen, Germany" "Sol/Earth" > > { > > Class "location" > > Longitude "50 47 3 N" > > Latitude "6 3 9 E" > > Altitude 215.0 > > TimeZone "MET-1METDST,M3.5.0,M10.5.0" > > } > > > > And you could go there by typing "Earth/Aachen" in the entry field or through > > a dedicated "Location Browser". > > > > Any comments? > > > > -- > > Christophe > > > > I really like this idea! A complex program like Celestia must really put major > emphasis on a /uniform/ structure as concerns maneuvering around. I like this idea too, though we should wait until after 1.2.5 to start adding locations. I have the whole evening free tonight, and I'd like to wrap up 1.2.5. Here's what remains to be done: - Integrate Fridger's selection code - Fix up the orbits of the Saturnian satellites - Modify some of the moon textures so that zero longitude is in the middle of the texture - Fix the move script command - Package it up! I'm very excited to get past 1.2.5 and start making some major modifications and feature additions to Celestia again. --Chris |