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<rss version="2.0"><channel><title>Recent changes to patches</title><link>http://sourceforge.net/p/cel/patches/</link><description>Recent changes to patches</description><language>en</language><lastBuildDate>Thu, 07 Sep 2006 10:35:52 -0000</lastBuildDate><item><title>Defcam::Set/GetDistanceVelocity()</title><link>http://sourceforge.net/p/cel/patches/10/</link><description>Hello,

Here's a little patch to add a SetDistanceVelocity\(\)
and GetDistanceVelocity\(\) to the default camera.

These methods are very usefull when you want to make a
zoom in/out using the keyboard. It works exactly as
Set/GetYawVelocity\(\).

Maybe you would like to rename it but, even if names
doesn't sound very natural, this is the most logical
compared to other ones.

Thx.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Guillaume Libersat</dc:creator><pubDate>Thu, 07 Sep 2006 10:35:52 -0000</pubDate><guid>http://sourceforge.net479b681cb0ff1db5fbb1baf174507450bb943a4e</guid></item><item><title>Joystick fix inpfact.cpp</title><link>http://sourceforge.net/p/cel/patches/9/</link><description>This fixes joystick axis and buttons in CEL input.

Details:
\- don't fire up all axis when we received a mouse move
event \(check whether we actually wanted a mouse axis event\)
\- don't check for csevJoystickMove when we have just
received a JoystickButton event </description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Joerg Fischer</dc:creator><pubDate>Thu, 13 Jul 2006 18:02:39 -0000</pubDate><guid>http://sourceforge.net91e01705e4d168111e95579095075956257de5e9</guid></item><item><title>Use $INSTALL_PROGRAM when installing CEL on Cygwin</title><link>http://sourceforge.net/p/cel/patches/8/</link><description>This patch fixes the install target on Cygwin so
applications have the correct permissions.  Otherwise
applications get data permissions \(i.e. 644\).</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Michael D. Adams</dc:creator><pubDate>Mon, 28 Feb 2005 14:20:12 -0000</pubDate><guid>http://sourceforge.net50e4884dc21eb7b646944f546f25849e96658309</guid></item><item><title>Use "pass" for empty blocks in python</title><link>http://sourceforge.net/p/cel/patches/7/</link><description>In python the way to designate an empty block is with
the "pass" statement.  This patch updates
cel/scripts/smallgame/actor.py to use that instead of a
hack that has the same effect.

This patch has not been tested as I am having an
unrelated problem with the install target.  Someone
with a working install of CEL can test it or if I later
get CEL installed I will post a confirmation that it
works.  Regardless I have a very high level of
confidence that it works.
</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Michael D. Adams</dc:creator><pubDate>Mon, 28 Feb 2005 03:49:56 -0000</pubDate><guid>http://sourceforge.net418ba3bfdeff27b4ccbfc5e513195e55a7c7a303</guid></item><item><title>Temporarily comment out undefined init_blcelc()</title><link>http://sourceforge.net/p/cel/patches/6/</link><description>This patch solves link errors about an undefined
init\_blcelc\(\).  It turns out that function is never
defined anywhere in the source.  Since there is a
comment about it being temporary, this patch just
comments out that function. Alternatively we could
define an empty implementation of init\_blcelc\(\).

</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Michael D. Adams</dc:creator><pubDate>Sun, 27 Feb 2005 04:34:54 -0000</pubDate><guid>http://sourceforge.net8ec44eb6d9240a4f140c116ec272dcc466bd81d3</guid></item><item><title>Link celtool into blpython</title><link>http://sourceforge.net/p/cel/patches/5/</link><description>This patch fixes the following link errors by linking
celtool into blpython:

undefined reference to
\`celInitializer::setup\_plugin\_dirs\(iObjectRegistry\*,
char const\*\)'
undefined reference to
\`celInitializer::RequestPlugins\(iObjectRegistry\*,
csArray&amp;lt;csPluginRequest,
csArrayElementHandler&amp;lt;csPluginRequest&amp;gt;,
csArrayMemoryAllocator&amp;lt;csPluginRequest&amp;gt; &amp;gt; const&amp;\)'
</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Michael D. Adams</dc:creator><pubDate>Sun, 27 Feb 2005 04:32:20 -0000</pubDate><guid>http://sourceforge.net842ec6a22abaa4748e5dbb04648f1e8815f4ff9b</guid></item><item><title>Fix ambiguous call error in Cygwin</title><link>http://sourceforge.net/p/cel/patches/4/</link><description>This patch fixes an ambiguous call to the overloaded
function celData::Set\(\) and is needed to be able to
compile on Cygwin.
</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Michael D. Adams</dc:creator><pubDate>Sun, 27 Feb 2005 02:10:09 -0000</pubDate><guid>http://sourceforge.net11f51c3ccc208a45093cfb2fa7f9ee4b518951b9</guid></item><item><title>numreg testing hack for 32bit machines</title><link>http://sourceforge.net/p/cel/patches/3/</link><description>This should help us debugging testing if numreg works
correct. This implementation simply avoids registering
and instead uses the pointer of the object as ID,
because  on 32Bit machines a pointer is already a
unique 32bit number like our ids.
</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Matthias Braun</dc:creator><pubDate>Mon, 22 Apr 2002 12:42:47 -0000</pubDate><guid>http://sourceforge.netd00ca05f0a4ecdc084e9156b3e54d4101c364675</guid></item><item><title>autoconf/automake/libtool patch</title><link>http://sourceforge.net/p/cel/patches/2/</link><description>Hi,

Here is a diff to enable autoconf configuration and
compilation of cel. It uses libtool to generate plugins
in order to ensure better portability.

I tested the resulting distribution with planeshift and
it runs. However, because of the non cannonical nature
of the original configuration/compilation system, I
kept the old Makefile.

With the current patch, if people chose not to use
autoconf, the previous method still works unchanged.

The patch also fix the FSF address in the license
notices and adds the COPYING file promised but not
included.

Enjoy, </description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Loic Dachary</dc:creator><pubDate>Mon, 18 Mar 2002 12:33:54 -0000</pubDate><guid>http://sourceforge.netbcc9acc958badf8b937df9bc33127d3e369f0e5a</guid></item><item><title>autoconf/automake/libtool patch</title><link>http://sourceforge.net/p/cel/patches/1/</link><description>Hi,

Here is a diff to enable autoconf configuration and
compilation of cel. It uses libtool to generate plugins
in order to ensure better portability. 

I tested the resulting distribution with planeshift and
it runs. However, because of the non cannonical nature
of the original configuration/compilation system, I
kept the old Makefile. 

With the current patch, if people chose not to use
autoconf, the previous method still works unchanged. 

The patch also fix the FSF address in the license
notices and adds the COPYING file promised but not 
included.

Enjoy,</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Anonymous</dc:creator><pubDate>Mon, 18 Mar 2002 12:30:42 -0000</pubDate><guid>http://sourceforge.net3085f04a5afabc29945c9645374a682e430827fc</guid></item></channel></rss>