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File Date Author Commit
document 2006-06-13 nicecapj [r3] Add rule of game(gamerule_eng.txt & kor.txt)
image 2006-08-09 nicecapj [r32] Add player4.bmp
workiing-image 2006-08-09 nicecapj [r32] Add player4.bmp
Debug.cpp 2006-07-10 nicecapj [r28] Add debug function : debug.h/c
Debug.h 2006-07-10 nicecapj [r28] Add debug function : debug.h/c
GameSystem.cpp 2006-07-10 nicecapj [r28] Add debug function : debug.h/c
GameSystem.h 2006-07-05 deviljyurio [r25] m_nNowNum minus failCheck function MovePlayer f...
Player.cpp 2006-07-10 nicecapj [r28] Add debug function : debug.h/c
Player.h 2006-07-04 deviljyurio [r24]
ReadMe.txt 2006-06-13 nicecapj [r1] 첫번째 소스입니다. 적용된 것은 쓰레드와 가상화면입니다.
StdAfx.cpp 2006-06-25 nicecapj [r8] Basic file for windows environment.(Visual stud...
StdAfx.h 2006-06-25 nicecapj [r8] Basic file for windows environment.(Visual stud...
catbg.wav 2006-06-13 nicecapj [r1] 첫번째 소스입니다. 적용된 것은 쓰레드와 가상화면입니다.
catchRat.aps 2006-08-09 nicecapj [r32] Add player4.bmp
catchRat.cpp 2006-08-09 nicecapj [r32] Add player4.bmp
catchRat.dsp 2006-08-09 nicecapj [r32] Add player4.bmp
catchRat.dsw 2006-06-13 nicecapj [r1] 첫번째 소스입니다. 적용된 것은 쓰레드와 가상화면입니다.
catchRat.h 2006-06-13 nicecapj [r1] 첫번째 소스입니다. 적용된 것은 쓰레드와 가상화면입니다.
catchRat.ico 2006-06-13 nicecapj [r1] 첫번째 소스입니다. 적용된 것은 쓰레드와 가상화면입니다.
catchRat.ncb 2006-08-09 nicecapj [r32] Add player4.bmp
catchRat.opt 2006-08-09 nicecapj [r32] Add player4.bmp
catchRat.plg 2006-08-09 nicecapj [r32] Add player4.bmp
catchRat.rc 2006-08-09 nicecapj [r32] Add player4.bmp
catchRat.sln 2006-06-13 nicecapj [r1] 첫번째 소스입니다. 적용된 것은 쓰레드와 가상화면입니다.
catchRat.suo 2006-07-02 shaketake [r19] 1.프로젝트에 파일 추가시킴(GameSystem등)
catchRat.vcproj 2008-12-02 nicecapj [r33] add msimg32.lib to link property
catchRat_Global.h 2006-07-25 nicecapj [r30] 1. Add background image.
image.cpp 2006-06-28 nicecapj [r15] Refine some routine.
image.h 2006-08-09 nicecapj [r32] Add player4.bmp
resource.h 2006-08-09 nicecapj [r32] Add player4.bmp
small.ico 2006-06-13 nicecapj [r1] 첫번째 소스입니다. 적용된 것은 쓰레드와 가상화면입니다.

Read Me

========================================================================
       WIN32 APPLICATION : catchRat
========================================================================


AppWizard has created this catchRat application for you.  

This file contains a summary of what you will find in each of the files that
make up your catchRat application.

catchRat.cpp
    This is the main application source file.

catchRat.dsp
    This file (the project file) contains information at the project level and
    is used to build a single project or subproject. Other users can share the
    project (.dsp) file, but they should export the makefiles locally.
	

/////////////////////////////////////////////////////////////////////////////
AppWizard has created the following resources:

catchRat.rc
    This is a listing of all of the Microsoft Windows resources that the
    program uses.  It includes the icons, bitmaps, and cursors that are stored
    in the RES subdirectory.  This file can be directly edited in Microsoft
	Visual C++.

res\catchRat.ico
    This is an icon file, which is used as the application's icon (32x32).
    This icon is included by the main resource file catchRat.rc.

small.ico
    %%This is an icon file, which contains a smaller version (16x16)
	of the application's icon. This icon is included by the main resource
	file catchRat.rc.

/////////////////////////////////////////////////////////////////////////////
Other standard files:

StdAfx.h, StdAfx.cpp
    These files are used to build a precompiled header (PCH) file
    named catchRat.pch and a precompiled types file named StdAfx.obj.

Resource.h
    This is the standard header file, which defines new resource IDs.
    Microsoft Visual C++ reads and updates this file.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" to indicate parts of the source code you
should add to or customize.


/////////////////////////////////////////////////////////////////////////////