I've found a bug in setMaterialSet() for both calMesh
and calModel. If I have more than one material and I try
to set the second material with either of these
functions, the material turns up incorrectly when
rendering. However, if I manually set the material of
every calSubmesh using setCoreMaterialId(), then
everything renders correctly.
I discovered and experimented with this bug using the
Skeleton model and the simple Cal3D demo.
Jonathan Dinerstein
jondinerstein@yahoo.com