#518 Genocide shot limit bug fix

closed-accepted
Jeff Myers
BZFS (98)
5
2011-05-10
2011-05-06
mdskpr
No

A bug in which on the last shot of a shot limit the genocide flag did not pass on the properties of itself after the geno flag was dropped. I noticed that when the geno flag was dropped using 'space' the flag did pass on its properties, so I switched the functions to the function used in the purposeful drop flag area. In bzfsClientMessages.cxx:606 I changed:

dropPlayerFlag(*player, player->currentPos);

to:

dropFlag(fInfo, player->currentPos);

**The patch file is attached.

--mdskpr

Discussion

  • Jeff Myers
    Jeff Myers
    2011-05-10

    • assigned_to: nobody --> jeffm2501
     
  • mdskpr
    mdskpr
    2011-05-10

     
  • Jeff Myers
    Jeff Myers
    2011-05-10

    • status: open --> closed-accepted