From: SourceForge.net <no...@so...> - 2011-07-16 02:15:38
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Bugs item #1317244, was opened at 2005-10-07 22:58 Message generated for change (Comment added) made by jeffm2501 You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=103248&aid=1317244&group_id=3248 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: BZFlag Group: None >Status: Closed >Resolution: Postponed Priority: 5 Private: No Submitted By: Ian Agar (lan56) Assigned to: Nobody/Anonymous (nobody) Summary: No death while stuck between "hills"... Initial Comment: In the Hide-N-Seek server for version 2.0.x, BIYA reports that when two certain "hills" combine, one hill with an inside point and the other without, both intersecting near the center of that map on that server, a tank cannot be killed when sitting in the area where they meet (the tank enters this area using Oscillation Overthruster, as one way). No flag, including SW and SB, is able to kill the tank. ---------------------------------------------------------------------- >Comment By: Jeff Myers (jeffm2501) Date: 2011-07-15 19:15 Message: Will be resolved with server side death calcs. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=103248&aid=1317244&group_id=3248 |