I have just noticed, in a private game with some
friends, that apparently the Windows server "crashes"
(ie. it displays "Oops -- Server crash!" in the game
window) when someone is trying to connect with a
different connection mode than the other players. We
were playing a three-player game; two of the players
were connecting to the server with manually set TCP
mode (as the server was running on ISDN, which makes
low bandwidth use imperative) and the third player was
a local player on the server machine.
When a fourth player tried to connect with auto-detect
still set, the server would "crash" as described above
and restart the level. This was reproducable, every
time the player tried to connect. After the fourth
player manually set his client to use TCP only, all