Re: [brlcad-devel] Update on vrml-g converter
Open Source Solid Modeling CAD
Brought to you by:
brlcad
From: Christopher S. M. <br...@ma...> - 2015-01-22 22:29:17
|
On Dec 9, 2014, at 2:57 PM, Djimeli Konrad <djk...@gm...> wrote: > hello > > I have been doing some studying on geometric representation , matrix representation and homogeneous coordinates and i have been able to do some basic vrml-g conversion for vrml primitives, where i retrieved the node of the vrml primitives as polygons, carried out the necessary transformations and then printed the vertices to a file using the stl format and then a stl-g conversion.This can be seen in this wireframe representation (Image link).My present goal is developing a better way on how to parse the vrml node vertices to Brlcad.I have been contemplating writing the parser on my own but may resort to using Freewrl since it has support more complex vrml/x3d representations and even more reliable than the other libraries i have been working with. Konrad, Thanks for the update, and apologies on the delay responding. GCI has had most of us quite busy! Have you been able to make any more progress on VRML import? If you can write triangle vertices to a file, you probably have enough to create BRL-CAD entities. That’s basically all the STL importer does. Cheers! Sean |