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One of the value isn't copied from the definiton when you create a Fixture.
Specifically, in b2Fixture.Create() the 'restitution" value from def:b2FixtureDef is lost. A patch follows.
Let me know if there's a better place to be contributing patches.
Peter Halasz. <br/>
Because of Games
-- b2Fixture.as (revision 71)
+++ b2Fixture.as (working copy)
@@ -244,6 +244,7 @@
m_userData = def.userData;
m_friction = def.friction;
+ m_restitution = def.restitution;
m_body = body;
m_next = null;