--- a/paddle.py
+++ b/paddle.py
@@ -1,29 +1,28 @@
-# -*- coding: utf-8 -*-
-'''
-Created on 14 July 2012
-
-@author: Marco Baxemyr
-'''
-
-from pygame import sprite
-from pygame import Rect
-from constants import *
-
-class Paddle(sprite.Sprite):
-
-    def __init__(self, image_surface, position):
-        sprite.Sprite.__init__(self)
-        self.image = image_surface
-        self.rect = Rect((position[0], position[1]), (self.image.get_width(), self.image.get_height()))
-        
-        
-    def update(self, posX, moveToPos=False):
-        image_width_halved = self.image.get_width() / 2
-        x = self.rect.centerx
-        if moveToPos:
-            if posX != 0:
-                x = max(LEFT_BOUND+image_width_halved, posX)
-        else:
-            x = max(LEFT_BOUND+image_width_halved, x + posX)
-        x = min(RIGHT_BOUND-image_width_halved, x)
+# -*- coding: utf-8 -*-
+'''
+Created on 14 July 2012
+
+@author: Marco Baxemyr
+'''
+
+from pygame import sprite
+from pygame import Rect
+
+class Paddle(sprite.Sprite):
+    '''
+    classdocs
+    '''
+
+
+    def __init__(self, image_surface, position):
+        sprite.Sprite.__init__(self)
+        self.image = image_surface
+        self.rect = Rect((position[0], position[1]), (self.image.get_width(), self.image.get_height()))
+        
+        
+    def update(self, deltaX):
+        image_width_halved = self.image.get_width() / 2
+        x = self.rect.centerx
+        x = max(229+image_width_halved, x + deltaX)
+        x = min(730-image_width_halved, x)
         self.rect.centerx = x