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#66 rotate view around world/selection/component

open
nobody
8
2003-10-17
2003-09-01
No

For modeling it's very important to be able to rotate
around the selection. Wheter it's an object or a
component of it - like one vertex.

Thus several modes should be availible:
Rotate around View-Center, rotate around selection
(case senstive concerning modes ... rotate around
selected objects when in object-mnode or selected edges
when i edge-mode).

Maybe even more modes can be useful? maybe somehting
like considering the axis too (local, world, view).

Discussion

  • Dominique B.

    Dominique B. - 2003-09-01
    • priority: 5 --> 4
     
  • Dominique B.

    Dominique B. - 2003-09-01

    Logged In: YES
    user_id=280690

    I forgot to say that the current rotate around behaviour is
    not very clear to me. First i thought i might rotate around
    the world source [0,0,0] but it doesn't. And when moving a
    bit around then it become more a look-around behaviour
    instead od a rotate around. Is this a bug?

     
  • Dominique B.

    Dominique B. - 2003-10-17
    • priority: 4 --> 8
     
  • Dominique B.

    Dominique B. - 2003-10-17

    Logged In: YES
    user_id=280690

    I just imported a model of mine from max through .3ds and i
    am realizing that this 'roating around selection' is an
    absolute must have feature!

     

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