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## autorealm-develop — AutoREALM developer's discussion thread

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 [Autorealm-develop] NearestIntersection, TLineBin From: Josh - 2004-07-31 17:10:25 ```Hi, I'm working on translating Geometry.pas from Delphi to C++. I've gotten through most of it, but this piece has me just staring and scatching my head. What does NearestIntersectin do? It's the only place that uses the class TLineBin, and perhaps if you could explain what that's doing, I could figure out NearestIntersection. My previous guess was finding the closest point in the array to another, but the data structures don't seem to imply that. The only place NearestIntersection is called is in the function MapCollection.FindClosestIntersection in MapObject.pas. Here, it looks like we're trying to find the closest within a certain distance of a point (although I'm not entirely sure what point it's trying to get close to). So, if you could explain any piece of this, I'd greatly appreciate it. Thanks, -- Josh ```
 [Autorealm-develop] MapObject.pas, UndoRecord, and TMemoryStream From: Michael J. Pedersen - 2004-07-22 03:05:54 Attachments: Message as HTML ```Well, I'm working on the MapObject now. I might be doing things somewhat out of order, but there you have it. Now, I have to ask for some assistance. UndoRecord has a member, Streem of type TMemoryStream. While I will find out what it does, eventually, how it gets used, etc, I'm hoping to speed up that process by asking on here: What is a TMemoryStream, and how does it get used? You might be asking why I don't use Delphi and look at the help files. The answer is that I don't use Windows, and on Linux (with CrossOver Office), Delphi's help files don't come up. So, finding this out is far =66rom being an easy task. Anybody have any info they can give to me? I'd be most appreciative. --=20 Michael J. Pedersen My IM IDs: Jabber/pedersen@..., ICQ/103345809, AIM/pedermj022171 Yahoo/pedermj2002, MSN/pedermj022171@... My GnuPG KeyID: 6CB0A96C My Public Key Available At: http://www.keyserver.net My GnuPG Key Fingerprint: E8F0 920F EB2F 7FDE DF4E 23CC 2CEB 8E6F 6CB0 A96C ```
 Re: [Autorealm-develop] wxWidgets/C++ Subversion Repository From: Michael J. Pedersen - 2004-07-19 14:56:07 Attachments: Message as HTML ```On Mon, Jul 19, 2004 at 11:56:17AM +0100, Roger Light wrote: > I've added you to the group. I've also created a cvs module autorealm_wx.= Camelot was really intended as a completely new program rather than just a= port, so it makes sense to keep your port with the same name as that which= it is being ported from. Thank you. I've gotten everything imported into that tree now, though I have done some things that might be considered annoying. Basically, when I created the subversion repository that I was using, I saved a snapshot of the cvs tree as of 6/25, in my repository. In addition, I saved copies of all components needed to build AutoREALM in Delphi. The end result is a fairly large module (almost 27 megs). I'll be paring it down over time, as we get more functionality brought over, but it's going to be a work in progress for at least a few more weeks. Anybody checking out the entire module, just be warned that it is large, right now, but it will see a size reduction soon, I promise. --=20 Michael J. Pedersen My IM IDs: Jabber/pedersen@..., ICQ/103345809, AIM/pedermj022171 Yahoo/pedermj2002, MSN/pedermj022171@... My GnuPG KeyID: 6CB0A96C My Public Key Available At: http://www.keyserver.net My GnuPG Key Fingerprint: E8F0 920F EB2F 7FDE DF4E 23CC 2CEB 8E6F 6CB0 A96C ```
 [Autorealm-develop] New mailing list From: Roger Light - 2004-07-19 13:42:20 ```Hi all, I have created a new mailing list for people who want to track CVS commits.= The list is autorealm-cvs@... To subscribe, go here: http://sourceforge.net/mail/?group_id=3D22266 Note that it may take up to six hours to be created! Cheers, Roger Roger Light Research Assistant VLSI System Administrator School of Electrical and Electronic Engineering University of Nottingham University Park Nottingham NG7 2RD Tel: 0115 9515112 Fax: 0115 9515616 This message has been scanned but we cannot guarantee that it and any attachments are free from viruses or other damaging content: you are advised to perform your own checks. Email communications with the University of Nottingham may be monitored as permitted by UK legislation. ```
 Re: [Autorealm-develop] wxWidgets/C++ Subversion Repository From: Roger Light - 2004-07-19 10:56:30 ```Hi Michael, > > What is your sourceforge user name? > sourceforge user name is pedersen I've added you to the group. I've also created a cvs module autorealm_wx. C= amelot was really intended as a completely new program rather than just a p= ort, so it makes sense to keep your port with the same name as that which i= t is being ported from. Cheers, Roger This message has been scanned but we cannot guarantee that it and any attachments are free from viruses or other damaging content: you are advised to perform your own checks. Email communications with the University of Nottingham may be monitored as permitted by UK legislation. ```
 [Autorealm-develop] TRotate From: Michael J. Pedersen - 2004-07-19 03:46:53 Attachments: Message as HTML ```Can't remember the exact name of the control, but you know the one I mean, I'm sure. It allows the user to select a new direction for a bitmap, rotating it as much as 360 degrees. I'm pondering something for this (and the new port I'm working on) and wanted to get some feedback... What if, instead of a simple circular dial, I had the bitmap which will be rotated underneath the dial, with the dial on top? Heck, maybe even no dial at all, just the picture, with the buttons on the right to allow choosing an angle. In addition, the picture itself would be draggable, allowing one to simply rotate the picture on screen until they get what they want, and then click ok? Basically, take the location of the heading control, and re-work it to show the picture, letting people drag it around directly? Anybody have any thoughts/opinions on this? --=20 Michael J. Pedersen My IM IDs: Jabber/pedersen@..., ICQ/103345809, AIM/pedermj022171 Yahoo/pedermj2002, MSN/pedermj022171@... My GnuPG KeyID: 6CB0A96C My Public Key Available At: http://www.keyserver.net My GnuPG Key Fingerprint: E8F0 920F EB2F 7FDE DF4E 23CC 2CEB 8E6F 6CB0 A96C ```
 Re: [Autorealm-develop] wxWidgets/C++ Subversion Repository From: Michael J. Pedersen - 2004-07-16 14:29:11 Attachments: Message as HTML ```On Fri, Jul 16, 2004 at 03:15:12PM +0100, Roger Light wrote: > What is your sourceforge user name? sourceforge user name is pedersen > I'll leave it until monday and if nobody has objected I'll assume that it= is fine. I'll look forward to it. And once I'm in, I'll shut down this svn repository of mine. So, assuming that this is allowed, which module name should I give it? How about camelot? I know it's used for a branch, but that might be the right name to choose for the module? --=20 Michael J. Pedersen My IM IDs: Jabber/pedersen@..., ICQ/103345809, AIM/pedermj022171 Yahoo/pedermj2002, MSN/pedermj022171@... My GnuPG KeyID: 6CB0A96C My Public Key Available At: http://www.keyserver.net My GnuPG Key Fingerprint: E8F0 920F EB2F 7FDE DF4E 23CC 2CEB 8E6F 6CB0 A96C ```
 Re: [Autorealm-develop] wxWidgets/C++ Subversion Repository From: Roger Light - 2004-07-16 14:15:23 ```> > Why not add it as a new module to the sourceforge cvs tree? It seems th= e sensible thing to do to > > me, does anybody have any objections? >=20 > I have no objections to doing so, but I have no write access to the cvs > tree at this time. If it's chosen to give me such access, I'll send this > up straight away. What is your sourceforge user name? I'll leave it until monday and if nobody has objected I'll assume that it i= s fine. Cheers, Roger This message has been scanned but we cannot guarantee that it and any attachments are free from viruses or other damaging content: you are advised to perform your own checks. Email communications with the University of Nottingham may be monitored as permitted by UK legislation. ```
 Re: [Autorealm-develop] wxWidgets/C++ Subversion Repository From: Michael J. Pedersen - 2004-07-16 14:09:16 Attachments: Message as HTML ```On Fri, Jul 16, 2004 at 09:59:29AM +0100, Roger Light wrote: > > Hello again. Just wanted to let everybody know that I've put together a > > subversion repository which anybody can use to check out the code, make > > mods, and submit patches to me. > Why not add it as a new module to the sourceforge cvs tree? It seems the = sensible thing to do to me, does anybody have any objections? I have no objections to doing so, but I have no write access to the cvs tree at this time. If it's chosen to give me such access, I'll send this up straight away. --=20 Michael J. Pedersen My IM IDs: Jabber/pedersen@..., ICQ/103345809, AIM/pedermj022171 Yahoo/pedermj2002, MSN/pedermj022171@... My GnuPG KeyID: 6CB0A96C My Public Key Available At: http://www.keyserver.net My GnuPG Key Fingerprint: E8F0 920F EB2F 7FDE DF4E 23CC 2CEB 8E6F 6CB0 A96C ```
 Re: [Autorealm-develop] wxWidgets/C++ Subversion Repository From: Roger Light - 2004-07-16 08:59:52 ```Hi Michael, > Hello again. Just wanted to let everybody know that I've put together a > subversion repository which anybody can use to check out the code, make > mods, and submit patches to me. Why not add it as a new module to the sourceforge cvs tree? It seems the se= nsible thing to do to me, does anybody have any objections? Cheers, Roger This message has been scanned but we cannot guarantee that it and any attachments are free from viruses or other damaging content: you are advised to perform your own checks. Email communications with the University of Nottingham may be monitored as permitted by UK legislation. ```
 [Autorealm-develop] wxWidgets/C++ Subversion Repository From: Michael J. Pedersen - 2004-07-16 02:29:08 Attachments: Message as HTML ```Hello again. Just wanted to let everybody know that I've put together a subversion repository which anybody can use to check out the code, make mods, and submit patches to me. The url is http://icelus.tzo.com/svn/autorealm so the command for subversion would be svn co http://icelus.tzo.com/svn/autorealm That will generate a working directory named autorealm. When it is time to update, cd autorealm, and issue 'svn update'. When you want to send a patch against this, 'svn diff >patchfilename'. For Windows folkses, I recommend using TortoiseSVN. Does the job well. TTYL! --=20 Michael J. Pedersen My IM IDs: Jabber/pedersen@..., ICQ/103345809, AIM/pedermj022171 Yahoo/pedermj2002, MSN/pedermj022171@... My GnuPG KeyID: 6CB0A96C My Public Key Available At: http://www.keyserver.net My GnuPG Key Fingerprint: E8F0 920F EB2F 7FDE DF4E 23CC 2CEB 8E6F 6CB0 A96C ```
 [Autorealm-develop] wxWidgets/C++ Port Update/Status From: Michael J. Pedersen - 2004-07-15 23:56:47 Attachments: Message as HTML ```Well, I've been pretty quiet these past few days. I'm still wrapping my brain around a lot of the source code, but I've gotten some more work done on it, and have decided to make Thursday release day, until this port reaches maturity. All in all, it's making some very good progress. I got hung up on fillpatterns dialog a bit, but it's done. In fact, that and color buttons for the main window was what I spent the most time working on this past week. I'll start tackling some more major files in the next few days. This also marks the final release which I shall do without a changelog. All future versions will have something more in them to view. The code is available at http://www.icelus.org/autorealm.tar.gz I'll open up my own svn repository in the next few days, so that anybody who wishes to download the code and hack more directly on it can do so, and can keep up with the other changes I'll be making. Also, I wanna thank Josh for his help. He's attacking the geometry.pas file, which will make life easier as I get further along. If anybody else would like to do the same, please say so, and I'll set a section aside for you. I just hope some folks are seeing and wondering how they can help. Just ask, I'll give direction if you want it :) Talk to all of you later! --=20 Michael J. Pedersen My IM IDs: Jabber/pedersen@..., ICQ/103345809, AIM/pedermj022171 Yahoo/pedermj2002, MSN/pedermj022171@... My GnuPG KeyID: 6CB0A96C My Public Key Available At: http://www.keyserver.net My GnuPG Key Fingerprint: E8F0 920F EB2F 7FDE DF4E 23CC 2CEB 8E6F 6CB0 A96C ```
 [Autorealm-develop] AutoREALM wxWidgets/C++ Port Status From: Michael J. Pedersen - 2004-07-09 04:14:26 Attachments: Message as HTML ```Well, as promised, I'm releasing what I've got. It sure as heck doesn't look like a lot, but it's a very solid foundation for building on. So, what do I have done? The mainform has all controls named that need to be named now (yes, you can actually build forms without naming the controls, which can be more helpful than you might think). The mainform has a functioning menubar. Only two items in it truly work, though: File->Exit and Help->About. The whole system works with doxygen, and doxygen is how I'm maintaining my todo lists and bug lists. I have instructions for Linux developers and Windows developers on what needs to be done to download/compile and begin working on this version of AutoREALM. The .png files for the various graphics have all been set to have their corrected backgrounds. Stub routines for every single control on the main form have been created, EXCEPT the menu bar items. I'm pretty sure that most, if not all, of those have corresponding toolbar buttons, and those menu bar items will simply be pointed at the toolbar handler. It is at a stage now where people can, if they so choose, work on this and help me get it done. It's not required, but I sure as hell won't turn down patches :) It's available at http://www.icelus.org/autorealm.tar.gz I hope you all find some value in what is happening with this code. I know it's working very well for me so far, and I'm looking forward to when I get maps and the like loading up :) --=20 Michael J. Pedersen My IM IDs: Jabber/pedersen@..., ICQ/103345809, AIM/pedermj022171 Yahoo/pedermj2002, MSN/pedermj022171@... My GnuPG KeyID: 6CB0A96C My Public Key Available At: http://www.keyserver.net My GnuPG Key Fingerprint: E8F0 920F EB2F 7FDE DF4E 23CC 2CEB 8E6F 6CB0 A96C ```
 Re: [Autorealm-develop] Linux Port Status From: Michael J. Pedersen - 2004-07-08 03:35:25 Attachments: Message as HTML ```On Tue, Jul 06, 2004 at 08:52:01PM -0400, David Corbin wrote: > Consider this a bit more "moral support". Thank you. I do appreciate it. Tomorrow night, after I get a few more event handler stubs in place, and a few more xrc ids written in, I'll be releasing a tarball of everything I've got right now. So, what do I have right now? An actual, compiling, program. It loads, it displays a splash screen, and it brings up the main form. The bitmap buttons all call their stub handler (and each one has its own stub). The menu bar shows up, but doesn't do anything. If you compile with debugging mode turned on, you will see a whole bunch of debugging statements in the console, to help with tracing what is going on and where. I've got full doxygen support happening in the comments right now. This means that, as I expand what is being done by the code, as long as I maintain things, I've got a complete todo listing, a complete bug listing (along with rough locations of the bugs), and a good depiction of what comes from where, what does what, etc, all in html output. In short, I've got a good, solid foundation on which I can build, and I'm looking forward to seeing it come up. I'm moving at a good clip now, since I'm no longer working on understanding some of the tool stuff I need (for instance, doxygen), but am now working on the code itself. I'm looking forward to hearing from one of the dev leads, though, to see if they want me to take this fork elsewhere, or if they want to see what I'm doing, and ponder using it going forward as the official AutoREALM. Hopefully, they'll chime in soon (or have they, and I'm just missing what they said?). Anyway, talk to you all tomorrow night! --=20 Michael J. Pedersen My IM IDs: Jabber/pedersen@..., ICQ/103345809, AIM/pedermj022171 Yahoo/pedermj2002, MSN/pedermj022171@... My GnuPG KeyID: 6CB0A96C My Public Key Available At: http://www.keyserver.net My GnuPG Key Fingerprint: E8F0 920F EB2F 7FDE DF4E 23CC 2CEB 8E6F 6CB0 A96C ```
 Re: [Autorealm-develop] Linux Port Status From: David Corbin - 2004-07-07 10:07:11 ```Consider this a bit more "moral support". David On Monday 05 July 2004 23:59, Michael J. Pedersen wrote: > I will guess from the deafening silence that you've heard people telling > you a hundred times that they were going to do a Linux port, and all of > them have failed. > > So, I'm telling everybody where I'm going with it while I'm on the trip, > and how I'm getting there. Step one was to extract the resources from > delphi, and that has been a significantly less than easy experience, let > me tell you (since I don't have Windows, I've had to run Delphi in > Crossover. While it works, it's not exactly what you might call speedy). > > I've since converted all of the graphics, and all of the forms (save > one) into an xrc file. This is a cross platform resource file, usable by > a toolkit named wxWidgets (http://www.wxwidgets.org). I'm posting these > forms at my website, and I'll tell you all where to get them and how to > view them without getting a C++ toolkit working. > > First, though, a couple of quick notes: > For now, I'm not dealing with dockable toolbars. I've got things set up > to make it easy to do that transition when I'm ready for it, but I'm not > yet ready for it. > > There are a couple of forms which have custom controls. These controls > have not yet been ported to wxWidgets, so they simply have space set > aside for them (rotateform and frmCTManager). > > The graphics are all in png format. I have to deal with transparency > issues, so I'm not done there yet. > > Naturally, the comboboxes and the like do not have their choices > populated yet. > > Some of the controls are space too close together. This will be fixed as > soon as possible as well. > > Almost NONE of the shortcut keys are set up at this time. Soon, soon. > Too much to do still. > > Not one line of code has been written in ANY language. That's my next > target, actually, to start gluing these forms together, and make the > program start DOING things. > > Despite all of the above, it's still possible to get a feel for where > I'm going with it, and as such, I'm going to ask people to take a look > at it. If it's not desired to make this port into the next official > version of AutoREALM, I can go off and fork, but I think this is not > really a good idea. > > Now, how to view everything? > > Go to http://www.wxpython.org/ and install wxpython. If you don't > already have python installed, get it first (links from http://www.wxpython.org > will take you there). Finally, download one of these two archives: > > http://www.icelus.org/autorealm-xrc.zip > http://www.icelus.org/autorealm-xrc.tar,gz > > extract to your location of choice, and use the xrced program which > comes with wxPython to view the .xrc files contained therein. If you > want to make changes, please feel free to do so and give me a diff. I'll > get it merged into my main tree asap, and post updates as they come > available. > > In the next few days, watch for my next release, which will include > *gasp* working code, and instructions on how to get/build it for > yourself. I'll talk to you all soon! ```
 Re: [Autorealm-develop] Linux Port Status From: Michael J. Pedersen - 2004-07-07 03:49:37 Attachments: Message as HTML ```On Tue, Jul 06, 2004 at 09:50:39AM -0400, William Wise wrote: > Keep up the good work! I have a friend who uses Linux > exclusively and has been looking for a good alternative to > CC. I'll let him know to be on the lookout! Thank you. I do appreciate hearing of anybody that has interest in it, and hope like hell it will be useful to everybody currently running AutoREALM. Yes, I do mean everybody, as this toolkit works just fine on Windows as well as Linux, and I have managed to do correct cross platform compatibility with it on other programs. I hope to have some minor code up and running within the next two days. By minor code, I do mean minor. I should have the main window opening, splash screen done, and maybe one of the dialogs (most likely, the settings dialog is the one I'll choose first). Part of the reason for the slowness is the attempt on my part to document all of the code using doxygen. I'm off to a good start, and am going to keep it that way. Of course, the real fun comes in on that last mile: help files, test cases, etc. Still, I think I'll make good progress this month, and might manage to get an alpha version ready by the end of July. God I hope so, or I'll look like a right ass at the end of the month when people are wondering where it is :) --=20 Michael J. Pedersen My IM IDs: Jabber/pedersen@..., ICQ/103345809, AIM/pedermj022171 Yahoo/pedermj2002, MSN/pedermj022171@... My GnuPG KeyID: 6CB0A96C My Public Key Available At: http://www.keyserver.net My GnuPG Key Fingerprint: E8F0 920F EB2F 7FDE DF4E 23CC 2CEB 8E6F 6CB0 A96C ```
 RE: [Autorealm-develop] Linux Port Status From: William Wise - 2004-07-06 13:50:49 ```Keep up the good work! I have a friend who uses Linux exclusively and has been looking for a good alternative to CC. I'll let him know to be on the lookout! Will -----Original Message----- From: autorealm-develop-admin@... [mailto:autorealm-develop-admin@...] On Behalf Of Barnowl Sent: Tuesday, July 06, 2004 9:14 AM To: autorealm-develop@... Subject: Re: [Autorealm-develop] Linux Port Status Micheal- Once you have it far enough to beta I will be glad to help test. I tried it once, and it was out side my skill set. Good luck. Evan On Mon, 5 Jul 2004 23:59:00 -0400 "Michael J. Pedersen" wrote: > I will guess from the deafening silence that you've heard people > telling you a hundred times that they were going to do a Linux port, > and all of them have failed. > > So, I'm telling everybody where I'm going with it while I'm on the > trip, and how I'm getting there. Step one was to extract the resources > from delphi, and that has been a significantly less than easy > experience, let me tell you (since I don't have Windows, I've had to > run Delphi in Crossover. While it works, it's not exactly what you might call speedy). > > I've since converted all of the graphics, and all of the forms (save > one) into an xrc file. This is a cross platform resource file, usable > by a toolkit named wxWidgets (http://www.wxwidgets.org). I'm posting > these forms at my website, and I'll tell you all where to get them and > how to view them without getting a C++ toolkit working. > > First, though, a couple of quick notes: > For now, I'm not dealing with dockable toolbars. I've got things set > up to make it easy to do that transition when I'm ready for it, but > I'm not yet ready for it. > > There are a couple of forms which have custom controls. These controls > have not yet been ported to wxWidgets, so they simply have space set > aside for them (rotateform and frmCTManager). > > The graphics are all in png format. I have to deal with transparency > issues, so I'm not done there yet. > > Naturally, the comboboxes and the like do not have their choices > populated yet. > > Some of the controls are space too close together. This will be fixed > as soon as possible as well. > > Almost NONE of the shortcut keys are set up at this time. Soon, soon. > Too much to do still. > > Not one line of code has been written in ANY language. That's my next > target, actually, to start gluing these forms together, and make the > program start DOING things. > > Despite all of the above, it's still possible to get a feel for where > I'm going with it, and as such, I'm going to ask people to take a look > at it. If it's not desired to make this port into the next official > version of AutoREALM, I can go off and fork, but I think this is not > really a good idea. > > Now, how to view everything? > > Go to http://www.wxpython.org/ and install wxpython. If you don't > already have python installed, get it first (links from > http://www.wxpython.org will take you there). Finally, download one of these two archives: > > http://www.icelus.org/autorealm-xrc.zip > http://www.icelus.org/autorealm-xrc.tar,gz > > extract to your location of choice, and use the xrced program which > comes with wxPython to view the .xrc files contained therein. If you > want to make changes, please feel free to do so and give me a diff. > I'll get it merged into my main tree asap, and post updates as they > come available. > > In the next few days, watch for my next release, which will include > *gasp* working code, and instructions on how to get/build it for > yourself. I'll talk to you all soon! > -- > Michael J. Pedersen > My IM IDs: Jabber/pedersen@..., ICQ/103345809, AIM/pedermj022171 > Yahoo/pedermj2002, MSN/pedermj022171@... > My GnuPG KeyID: 6CB0A96C My Public Key Available At: http://www.keyserver.net > My GnuPG Key Fingerprint: E8F0 920F EB2F 7FDE DF4E 23CC 2CEB 8E6F > 6CB0 A96C > -- Microsoft is not an International or Open Standard. Please avoid sending me Word or PowerPoint attachments. I can only access International or Open standard documents. See http://www.fsf.org/philosophy/no-word-attachments.html ------------------------------------------------------- This SF.Net email sponsored by Black Hat Briefings & Training. Attend Black Hat Briefings & Training, Las Vegas July 24-29 - digital self defense, top technical experts, no vendor pitches, unmatched networking opportunities. Visit http://www.blackhat.com _______________________________________________ Autorealm-develop mailing list Autorealm-develop@... https://lists.sourceforge.net/lists/listinfo/autorealm-devel op ```
 Re: [Autorealm-develop] Linux Port Status From: Barnowl - 2004-07-06 13:08:28 ```Micheal- Once you have it far enough to beta I will be glad to help test. I tried it once, and it was out side my skill set. Good luck. Evan On Mon, 5 Jul 2004 23:59:00 -0400 "Michael J. Pedersen" wrote: > I will guess from the deafening silence that you've heard people telling > you a hundred times that they were going to do a Linux port, and all of > them have failed. > > So, I'm telling everybody where I'm going with it while I'm on the trip, > and how I'm getting there. Step one was to extract the resources from > delphi, and that has been a significantly less than easy experience, let > me tell you (since I don't have Windows, I've had to run Delphi in > Crossover. While it works, it's not exactly what you might call speedy). > > I've since converted all of the graphics, and all of the forms (save > one) into an xrc file. This is a cross platform resource file, usable by > a toolkit named wxWidgets (http://www.wxwidgets.org). I'm posting these > forms at my website, and I'll tell you all where to get them and how to > view them without getting a C++ toolkit working. > > First, though, a couple of quick notes: > For now, I'm not dealing with dockable toolbars. I've got things set up > to make it easy to do that transition when I'm ready for it, but I'm not > yet ready for it. > > There are a couple of forms which have custom controls. These controls > have not yet been ported to wxWidgets, so they simply have space set > aside for them (rotateform and frmCTManager). > > The graphics are all in png format. I have to deal with transparency > issues, so I'm not done there yet. > > Naturally, the comboboxes and the like do not have their choices > populated yet. > > Some of the controls are space too close together. This will be fixed as > soon as possible as well. > > Almost NONE of the shortcut keys are set up at this time. Soon, soon. > Too much to do still. > > Not one line of code has been written in ANY language. That's my next > target, actually, to start gluing these forms together, and make the > program start DOING things. > > Despite all of the above, it's still possible to get a feel for where > I'm going with it, and as such, I'm going to ask people to take a look > at it. If it's not desired to make this port into the next official > version of AutoREALM, I can go off and fork, but I think this is not > really a good idea. > > Now, how to view everything? > > Go to http://www.wxpython.org/ and install wxpython. If you don't > already have python installed, get it first (links from http://www.wxpython.org > will take you there). Finally, download one of these two archives: > > http://www.icelus.org/autorealm-xrc.zip > http://www.icelus.org/autorealm-xrc.tar,gz > > extract to your location of choice, and use the xrced program which > comes with wxPython to view the .xrc files contained therein. If you > want to make changes, please feel free to do so and give me a diff. I'll > get it merged into my main tree asap, and post updates as they come > available. > > In the next few days, watch for my next release, which will include > *gasp* working code, and instructions on how to get/build it for > yourself. I'll talk to you all soon! > -- > Michael J. Pedersen > My IM IDs: Jabber/pedersen@..., ICQ/103345809, AIM/pedermj022171 > Yahoo/pedermj2002, MSN/pedermj022171@... > My GnuPG KeyID: 6CB0A96C My Public Key Available At: http://www.keyserver.net > My GnuPG Key Fingerprint: E8F0 920F EB2F 7FDE DF4E 23CC 2CEB 8E6F 6CB0 A96C > -- Microsoft is not an International or Open Standard. Please avoid sending me Word or PowerPoint attachments. I can only access International or Open standard documents. See http://www.fsf.org/philosophy/no-word-attachments.html ```
 Re: [Autorealm-develop] Linux Port Status From: James Kelleher - 2004-07-06 04:27:15 ```EEEEYOW! Too cool! I took a long look at it once and just did not have the dedication or time then to even really start this kind of work. Kudos t you! I"ll be taking a look soon... Getting my new box set up now... :) Jim TE On Monday 05 July 2004 20:59, Michael J. Pedersen wrote: > I will guess from the deafening silence that you've heard people telling > you a hundred times that they were going to do a Linux port, and all of > them have failed. > > So, I'm telling everybody where I'm going with it while I'm on the trip, > and how I'm getting there. Step one was to extract the resources from > delphi, and that has been a significantly less than easy experience, let > me tell you (since I don't have Windows, I've had to run Delphi in > Crossover. While it works, it's not exactly what you might call speedy). > > I've since converted all of the graphics, and all of the forms (save > one) into an xrc file. This is a cross platform resource file, usable by > a toolkit named wxWidgets (http://www.wxwidgets.org). I'm posting these > forms at my website, and I'll tell you all where to get them and how to > view them without getting a C++ toolkit working. > > First, though, a couple of quick notes: > For now, I'm not dealing with dockable toolbars. I've got things set up > to make it easy to do that transition when I'm ready for it, but I'm not > yet ready for it. > > There are a couple of forms which have custom controls. These controls > have not yet been ported to wxWidgets, so they simply have space set > aside for them (rotateform and frmCTManager). > > The graphics are all in png format. I have to deal with transparency > issues, so I'm not done there yet. > > Naturally, the comboboxes and the like do not have their choices > populated yet. > > Some of the controls are space too close together. This will be fixed as > soon as possible as well. > > Almost NONE of the shortcut keys are set up at this time. Soon, soon. > Too much to do still. > > Not one line of code has been written in ANY language. That's my next > target, actually, to start gluing these forms together, and make the > program start DOING things. > > Despite all of the above, it's still possible to get a feel for where > I'm going with it, and as such, I'm going to ask people to take a look > at it. If it's not desired to make this port into the next official > version of AutoREALM, I can go off and fork, but I think this is not > really a good idea. > > Now, how to view everything? > > Go to http://www.wxpython.org/ and install wxpython. If you don't > already have python installed, get it first (links from http://www.wxpython.org > will take you there). Finally, download one of these two archives: > > http://www.icelus.org/autorealm-xrc.zip > http://www.icelus.org/autorealm-xrc.tar,gz > > extract to your location of choice, and use the xrced program which > comes with wxPython to view the .xrc files contained therein. If you > want to make changes, please feel free to do so and give me a diff. I'll > get it merged into my main tree asap, and post updates as they come > available. > > In the next few days, watch for my next release, which will include > *gasp* working code, and instructions on how to get/build it for > yourself. I'll talk to you all soon! -- "No Matter where you go... There you are! B.Banzai ```
 [Autorealm-develop] Linux Port Status From: Michael J. Pedersen - 2004-07-06 03:59:56 Attachments: Message as HTML ```I will guess from the deafening silence that you've heard people telling you a hundred times that they were going to do a Linux port, and all of them have failed. So, I'm telling everybody where I'm going with it while I'm on the trip, and how I'm getting there. Step one was to extract the resources from delphi, and that has been a significantly less than easy experience, let me tell you (since I don't have Windows, I've had to run Delphi in Crossover. While it works, it's not exactly what you might call speedy). I've since converted all of the graphics, and all of the forms (save one) into an xrc file. This is a cross platform resource file, usable by a toolkit named wxWidgets (http://www.wxwidgets.org). I'm posting these forms at my website, and I'll tell you all where to get them and how to view them without getting a C++ toolkit working. First, though, a couple of quick notes: For now, I'm not dealing with dockable toolbars. I've got things set up to make it easy to do that transition when I'm ready for it, but I'm not yet ready for it. There are a couple of forms which have custom controls. These controls have not yet been ported to wxWidgets, so they simply have space set aside for them (rotateform and frmCTManager). The graphics are all in png format. I have to deal with transparency issues, so I'm not done there yet. Naturally, the comboboxes and the like do not have their choices populated yet. Some of the controls are space too close together. This will be fixed as soon as possible as well. Almost NONE of the shortcut keys are set up at this time. Soon, soon. Too much to do still. Not one line of code has been written in ANY language. That's my next target, actually, to start gluing these forms together, and make the program start DOING things. Despite all of the above, it's still possible to get a feel for where I'm going with it, and as such, I'm going to ask people to take a look at it. If it's not desired to make this port into the next official version of AutoREALM, I can go off and fork, but I think this is not really a good idea. Now, how to view everything? Go to http://www.wxpython.org/ and install wxpython. If you don't already have python installed, get it first (links from http://www.wxpython.org will take you there). Finally, download one of these two archives: http://www.icelus.org/autorealm-xrc.zip http://www.icelus.org/autorealm-xrc.tar,gz extract to your location of choice, and use the xrced program which comes with wxPython to view the .xrc files contained therein. If you want to make changes, please feel free to do so and give me a diff. I'll get it merged into my main tree asap, and post updates as they come available. In the next few days, watch for my next release, which will include *gasp* working code, and instructions on how to get/build it for yourself. I'll talk to you all soon! --=20 Michael J. Pedersen My IM IDs: Jabber/pedersen@..., ICQ/103345809, AIM/pedermj022171 Yahoo/pedermj2002, MSN/pedermj022171@... My GnuPG KeyID: 6CB0A96C My Public Key Available At: http://www.keyserver.net My GnuPG Key Fingerprint: E8F0 920F EB2F 7FDE DF4E 23CC 2CEB 8E6F 6CB0 A96C ```
 [Autorealm-develop] Re: [AutoREALM] Re: AutoRealm, Delphi, Kylix, and Linux From: Michael J. Pedersen - 2004-07-04 03:56:21 Attachments: Message as HTML ```On Thu, Jul 01, 2004 at 10:44:02AM -0400, Jakim Friant wrote: > A year or so ago I was directed to the Delphi 6 personal edition (used=20 > to develop AutoRealm) that used to be available for free. Since Borland= =20 > no longer offers the files for downloading, I saved a copy at:=20 > http://nuit.no-ip.org/pub/delphi >=20 > You'll still need to go to the Borland website to download a free=20 > registration key. Thank you so much. I really can't begin to tell you how much nicer Delphi6 is than 7, at least under Crossover on Linux. It works, and does the job well. Now, I'm able to read and extract all the graphics. That having been said... I AM extracting the graphics, creating the necessary resources, etc. I'm a major piece of the way through this process. To try and explain better, here's what I'm doing: Delphi uses forms for storing all the resources of a program. I'm using a toolkit called wxWidgets (http://www.wxwidgets.org/), which uses xrc files (these are xml files). I've been translating these forms into xrc files by hand for the past week or so, and it's been a tough row to hoe. The end is in sight, though, and I'll be posting these resources for people to see in the next few days. After that is done, I'll work on porting the code itself. Hopefully, the resources are the hardest part of the process :) Again, thank you. You've made it possible for me to build something that works on Linux, and I very much appreciate it. I'm cross posting this to the dev list, and intend to only respond there or to direct emails. I respect that people don't want development type discussions here, and for good reason, but I also wanted to say thank you in the same form you offered help. --=20 Michael J. Pedersen My IM IDs: Jabber/pedersen@..., ICQ/103345809, AIM/pedermj022171 Yahoo/pedermj2002, MSN/pedermj022171@... My GnuPG KeyID: 6CB0A96C My Public Key Available At: http://www.keyserver.net My GnuPG Key Fingerprint: E8F0 920F EB2F 7FDE DF4E 23CC 2CEB 8E6F 6CB0 A96C ```

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