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From: Matt Brubeck <mbrubeck@cs...> - 2004-03-20 20:04:47
The following libraries have newer releases available since the ones
used in Audacity 1.2.0:
SoundTouch 1.2.1 (was 1.0)
New features include 32-bit support and a configure script (both of
these were previously provided by a local patch).
Also includes a new library libBPM, containing SoundStretch's
BPM-detection algorithm. Would this be useful for Audacity?
This has already been upgraded in Audacity HEAD. Still needs some
work (Windows project files, and it looks like Change Pitch is
Ogg Vorbis libraries 1.0.1 (was 1.0):
Improved encoder, various bug fixes and optimizations.
libmad and libid3tag 0.15.1b (was 0.14.2 and 0.15.0b):
Speed improvements, bug fixes, build system improvements.
When I have time, I plan on integrating these new versions into Audacity
HEAD, and maybe later onto the 1.2 branch.
From: Graham Mitchell <graham@gr...> - 2004-03-20 20:39:46
> Also includes a new library libBPM, containing SoundStretch's
> BPM-detection algorithm. Would this be useful for Audacity?
Well, I frequenty have to determine the BPM of a WAV ripped from CD.
Currently I count the beats manually, highlight the appropriate section, and
divide the total number of beats by the duration listed in Audacity's status
bar. It's just a little arithmetic plus some counting, but it'd be nice if
Audacity could do it for me.
Graham Mitchell - computer science teacher, Leander High School
"I come into His presence simply. No illusions, no masks, no excuses.
He knows me piercingly, and nothing is hidden. Yet He loves me without
condition or explanation. To know that perfect love, in spite of what
we both know I am on the inside, fills me with awe. God is good." - me
From: Matt Brubeck <mbrubeck@cs...> - 2004-03-21 17:42:09
I checked libogg-1.1 and libvorbis-1.0.1 onto the HEAD this morning.
Unlike SoundTouch, these didn't require any build system changes, but
Windows developers should check to make sure that the project files
I also found that the SoundTouch crash was the same one we patched in
SoundTouch 1.0, but in a different location in the new version. I
re-patched, and forwarded the fix upstream (see my message to Olli).