Work at SourceForge, help us to make it a better place! We have an immediate need for a Support Technician in our San Francisco or Denver office.

Close

#15 Bug report

closed
nobody
None
5
2005-02-11
2004-09-27
lusum
No

I tested the programs before release it and i have noted
some things to fix before 1.0
1)Lack of scenarios
2)Theme not complete , eg. other castles than human
pratically don't produce
nothing and external building data have to correct, better
for lords and units.
3)Quest management is lacking of fine locking, if the game
continue after a
player lose we have to not send signal to this player or
segfault.
And is better move the case when this is no quest internal
to CheckMainQuest
function.
5)scrollLord have a bug (noisy , nothing important)
that ,sometime, don't
select base.
6)Vision and quest management need a more "clear" api.

Carlo

Discussion

  • lusum
    lusum
    2004-11-21

    Logged In: YES
    user_id=642982

    2)Is correct, all bases present produce.
    3)Seem work, situation to test

     
  • lusum
    lusum
    2005-02-11

    Logged In: YES
    user_id=642982

    All seem fixed

     
  • lusum
    lusum
    2005-02-11

    • status: open --> closed