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blender 2.63 collada export loading error

obsothoth
2012-12-26
2013-06-03
  • obsothoth
    obsothoth
    2012-12-26

    Getting an error message in assimp viewer when I try to load a collada file exported from blender 2.63 with assimp:

    "Expected attribute 'Texcoord' at element 'Texture'"

    Kinda stuck using blender 2.63 since a plugin I am using only works with that version. Apparently the blender api changes with every release or so.

    This is the collada file in question:

     <?xml version="1.0" encoding="utf-8"?>
    <COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
      <asset>
        <contributor>
          <author>Blender User</author>
          <authoring_tool>Blender 2.63.0 r45996</authoring_tool>
        </contributor>
        <created>2012-12-26T19:33:53</created>
        <modified>2012-12-26T19:33:53</modified>
        <unit name="meter" meter="1"/>
        <up_axis>Z_UP</up_axis>
      </asset>
      <library_images>
        <image id="Image_010" name="Image_010">
          <init_from></init_from>
        </image>
        <image id="__bmp" name="__bmp">
          <init_from>1.bmp</init_from>
        </image>
        <image id="Image_013" name="Image_013">
          <init_from></init_from>
        </image>
        <image id="__2_bmp" name="__2_bmp">
          <init_from>0_2.bmp</init_from>
        </image>
        <image id="Image_018" name="Image_018">
          <init_from></init_from>
        </image>
        <image id="Fuku2_3_tga" name="Fuku2_3_tga">
          <init_from>Fuku2_3.tga</init_from>
        </image>
        <image id="__bmp2" name="__bmp2">
          <init_from>4.bmp</init_from>
        </image>
        <image id="__bmp3" name="__bmp3">
          <init_from>2.bmp</init_from>
        </image>
        <image id="a_sph" name="a_sph">
          <init_from>a.sph</init_from>
        </image>
        <image id="Image_011" name="Image_011">
          <init_from></init_from>
        </image>
        <image id="Fuku1_tga" name="Fuku1_tga">
          <init_from>Fuku1.tga</init_from>
        </image>
        <image id="Image_012" name="Image_012">
          <init_from></init_from>
        </image>
        <image id="Image_014" name="Image_014">
          <init_from></init_from>
        </image>
        <image id="Image_015" name="Image_015">
          <init_from></init_from>
        </image>
        <image id="Image_016" name="Image_016">
          <init_from></init_from>
        </image>
        <image id="Image_017" name="Image_017">
          <init_from></init_from>
        </image>
        <image id="Image_019" name="Image_019">
          <init_from></init_from>
        </image>
      </library_images>
      <library_effects>
        <effect id="constraint-effect">
          <profile_COMMON>
            <technique sid="common">
              <phong>
                <emission>
                  <color sid="emission">0 0 0 1</color>
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                  <color sid="ambient">0 0 0 1</color>
                </ambient>
                <diffuse>
                  <color sid="diffuse">0.8 0 0 1</color>
                </diffuse>
                <specular>
                  <color sid="specular">0.5 0.5 0.5 1</color>
                </specular>
                <shininess>
                  <float sid="shininess">50</float>
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                  <float sid="index_of_refraction">1</float>
                </index_of_refraction>
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              <technique profile="GOOGLEEARTH">
                <double_sided>1</double_sided>
              </technique>
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          </profile_COMMON>
          <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
        </effect>
        <effect id="rigidBody-effect">
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                  <color sid="ambient">0 0 0 1</color>
                </ambient>
                <diffuse>
                  <color sid="diffuse">0.64 0.64 0.64 1</color>
                </diffuse>
                <specular>
                  <color sid="specular">0.5 0.5 0.5 1</color>
                </specular>
                <shininess>
                  <float sid="shininess">50</float>
                </shininess>
                <index_of_refraction>
                  <float sid="index_of_refraction">1</float>
                </index_of_refraction>
              </phong>
            </technique>
            <extra>
              <technique profile="GOOGLEEARTH">
                <double_sided>1</double_sided>
              </technique>
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          </profile_COMMON>
          <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
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              <surface type="2D">
                <init_from>Image_010</init_from>
              </surface>
            </newparam>
            <newparam sid="Image_010-sampler">
              <sampler2D>
                <source>Image_010-surface</source>
              </sampler2D>
            </newparam>
            <technique sid="common">
              <phong>
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                  <color sid="emission">0 0 0 1</color>
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                <ambient>
                  <color sid="ambient">0 0 0 1</color>
                </ambient>
                <diffuse>
                  <texture texture="Image_010-sampler" texcoord="UVMap"/>
                </diffuse>
                <specular>
                  <color sid="specular">0 0 0 1</color>
                </specular>
                <shininess>
                  <float sid="shininess">50</float>
                </shininess>
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                  <texture texture="Image_010-sampler" texcoord="UVMap"/>
                </transparent>
                <transparency>
                  <float sid="transparency">0.999</float>
                </transparency>
                <index_of_refraction>
                  <float sid="index_of_refraction">1</float>
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              <technique profile="GOOGLEEARTH">
                <double_sided>1</double_sided>
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          <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
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            <newparam sid="Image_010-surface">
              <surface type="2D">
                <init_from>Image_010</init_from>
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            </newparam>
            <newparam sid="Image_010-sampler">
              <sampler2D>
                <source>Image_010-surface</source>
              </sampler2D>
            </newparam>
            <technique sid="common">
              <phong>
                <emission>
                  <color sid="emission">0 0 0 1</color>
                </emission>
                <ambient>
                  <color sid="ambient">0 0 0 1</color>
                </ambient>
                <diffuse>
                  <texture texture="Image_010-sampler" texcoord="UVMap"/>
                </diffuse>
                <specular>
                  <color sid="specular">0 0 0 1</color>
                </specular>
                <shininess>
                  <float sid="shininess">50</float>
                </shininess>
                <transparent>
                  <texture texture="Image_010-sampler" texcoord="UVMap"/>
                </transparent>
                <transparency>
                  <float sid="transparency">1</float>
                </transparency>
                <index_of_refraction>
                  <float sid="index_of_refraction">1</float>
                </index_of_refraction>
              </phong>
            </technique>
            <extra>
              <technique profile="GOOGLEEARTH">
                <double_sided>1</double_sided>
              </technique>
            </extra>
          </profile_COMMON>
          <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
        </effect>
        <effect id="m_02-effect">
          <profile_COMMON>
            <newparam sid="Image_013-surface">
              <surface type="2D">
                <init_from>Image_013</init_from>
              </surface>
            </newparam>
            <newparam sid="Image_013-sampler">
              <sampler2D>
                <source>Image_013-surface</source>
              </sampler2D>
            </newparam>
            <technique sid="common">
              <phong>
                <emission>
                  <color sid="emission">0 0 0 1</color>
                </emission>
                <ambient>
                  <color sid="ambient">0 0 0 1</color>
                </ambient>
                <diffuse>
                  <texture texture="Image_013-sampler" texcoord="UVMap"/>
                </diffuse>
                <specular>
                  <color sid="specular">0 0 0 1</color>
                </specular>
                <shininess>
                  <float sid="shininess">50</float>
                </shininess>
                <transparent>
                  <texture texture="Image_013-sampler" texcoord="UVMap"/>
                </transparent>
                <transparency>
                  <float sid="transparency">1</float>
                </transparency>
                <index_of_refraction>
                  <float sid="index_of_refraction">1</float>
                </index_of_refraction>
              </phong>
            </technique>
            <extra>
              <technique profile="GOOGLEEARTH">
                <double_sided>1</double_sided>
              </technique>
            </extra>
          </profile_COMMON>
          <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
        </effect>
        <effect id="m_03-effect">
          <profile_COMMON>
            <newparam sid="Image_010-surface">
              <surface type="2D">
                <init_from>Image_010</init_from>
              </surface>
            </newparam>
            <newparam sid="Image_010-sampler">
              <sampler2D>
                <source>Image_010-surface</source>
              </sampler2D>
            </newparam>
            <technique sid="common">
              <phong>
                <emission>
                  <color sid="emission">0 0 0 1</color>
                </emission>
                <ambient>
                  <color sid="ambient">0 0 0 1</color>
                </ambient>
                <diffuse>
                  <texture texture="Image_010-sampler" texcoord="UVMap"/>
                </diffuse>
                <specular>
                  <color sid="specular">0 0 0 1</color>
                </specular>
                <shininess>
                  <float sid="shininess">50</float>
                </shininess>
                <transparent>
                  <texture texture="Image_010-sampler" texcoord="UVMap"/>
                </transparent>
                <transparency>
                  <float sid="transparency">1</float>
                </transparency>
                <index_of_refraction>
                  <float sid="index_of_refraction">1</float>
                </index_of_refraction>
              </phong>
            </technique>
            <extra>
              <technique profile="GOOGLEEARTH">
                <double_sided>1</double_sided>
              </technique>
            </extra>
          </profile_COMMON>
          <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
        </effect>
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          <profile_COMMON>
            <newparam sid="Image_018-surface">
              <surface type="2D">
                <init_from>Image_018</init_from>
              </surface>
            </newparam>
            <newparam sid="Image_018-sampler">
              <sampler2D>
                <source>Image_018-surface</source>
              </sampler2D>
            </newparam>
            <technique sid="common">
              <phong>
                <emission>
                  <color sid="emission">0 0 0 1</color>
                </emission>
                <ambient>
                  <color sid="ambient">0 0 0 1</color>
                </ambient>
                <diffuse>
                  <texture texture="Image_018-sampler" texcoord="UVMap"/>
                </diffuse>
                <specular>
                  <color sid="specular">0 0 0 1</color>
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                <shininess>
                  <float sid="shininess">50</float>
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                <transparent>
                  <texture texture="Image_018-sampler" texcoord="UVMap"/>
                </transparent>
                <transparency>
                  <float sid="transparency">1</float>
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                <index_of_refraction>
                  <float sid="index_of_refraction">1</float>
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            </technique>
            <extra>
              <technique profile="GOOGLEEARTH">
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          </profile_COMMON>
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              <phong>
                <emission>
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                <diffuse>
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                <specular>
                  <color sid="specular">0 0 0 1</color>
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                <shininess>
                  <float sid="shininess">50</float>
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                <transparent>
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                  <float sid="index_of_refraction">1</float>
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              <technique profile="GOOGLEEARTH">
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            <technique sid="common">
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                <diffuse>
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                <specular>
                  <color sid="specular">0 0 0 1</color>
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                <shininess>
                  <float sid="shininess">50</float>
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                  <texture texture="Image_010-sampler" texcoord="UVMap"/>
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                  <float sid="transparency">1</float>
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                  <color sid="specular">0 0 0 1</color>
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                  <float sid="transparency">0.9999</float>
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                <double_sided>1</double_sided>
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                  <texture texture="Image_010-sampler" texcoord="UVMap"/>
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                <specular>
                  <color sid="specular">0 0 0 1</color>
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                <shininess>
                  <float sid="shininess">50</float>
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                <transparent>
                  <texture texture="Image_010-sampler" texcoord="UVMap"/>
                </transparent>
                <transparency>
                  <float sid="transparency">0.999</float>
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                <index_of_refraction>
                  <float sid="index_of_refraction">1</float>
                </index_of_refraction>
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            <extra>
              <technique profile="GOOGLEEARTH">
                <double_sided>1</double_sided>
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            <newparam sid="Image_010-sampler">
              <sampler2D>
                <source>Image_010-surface</source>
              </sampler2D>
            </newparam>
            <technique sid="common">
              <phong>
                <emission>
                  <color sid="emission">0 0 0 1</color>
                </emission>
                <ambient>
                  <color sid="ambient">0 0 0 1</color>
                </ambient>
                <diffuse>
                  <texture texture="Image_010-sampler" texcoord="UVMap"/>
                </diffuse>
                <specular>
                  <color sid="specular">0 0 0 1</color>
                </specular>
                <shininess>
                  <float sid="shininess">50</float>
                </shininess>
                <transparent>
                  <texture texture="Image_010-sampler" texcoord="UVMap"/>
                </transparent>
                <transparency>
                  <float sid="transparency">1</float>
                </transparency>
                <index_of_refraction>
                  <float sid="index_of_refraction">1</float>
                </index_of_refraction>
              </phong>
            </technique>
            <extra>
              <technique profile="GOOGLEEARTH">
                <double_sided>1</double_sided>
              </technique>
            </extra>
          </profile_COMMON>
          <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
        </effect>
        <effect id="m_11-effect">
          <profile_COMMON>
            <newparam sid="Image_010-surface">
              <surface type="2D">
                <init_from>Image_010</init_from>
              </surface>
            </newparam>
            <newparam sid="Image_010-sampler">
              <sampler2D>
                <source>Image_010-surface</source>
              </sampler2D>
            </newparam>
            <technique sid="common">
              <phong>
                <emission>
                  <color sid="emission">0 0 0 1</color>
                </emission>
                <ambient>
                  <color sid="ambient">0 0 0 1</color>
                </ambient>
                <diffuse>
                  <texture texture="Image_010-sampler" texcoord="UVMap"/>
                </diffuse>
                <specular>
                  <color sid="specular">0 0 0 1</color>
                </specular>
                <shininess>
                  <float sid="shininess">50</float>
                </shininess>
                <transparent>
                  <texture texture="Image_010-sampler" texcoord="UVMap"/>
                </transparent>
                <transparency>
                  <float sid="transparency">1</float>
                </transparency>
                <index_of_refraction>
                  <float sid="index_of_refraction">1</float>
                </index_of_refraction>
              </phong>
            </technique>
            <extra>
              <technique profile="GOOGLEEARTH">
                <double_sided>1</double_sided>
              </technique>
            </extra>
          </profile_COMMON>
          <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
        </effect>
        <effect id="m_12-effect">
          <profile_COMMON>
            <newparam sid="Image_011-surface">
              <surface type="2D">
                <init_from>Image_011</init_from>
              </surface>
            </newparam>
            <newparam sid="Image_011-sampler">
              <sampler2D>
                <source>Image_011-surface</source>
              </sampler2D>
            </newparam>
            <technique sid="common">
              <phong>
                <emission>
                  <color sid="emission">0 0 0 1</color>
                </emission>
                <ambient>
                  <color sid="ambient">0 0 0 1</color>
                </ambient>
                <diffuse>
                  <texture texture="Image_011-sampler" texcoord="UVMap"/>
                </diffuse>
                <specular>
                  <color sid="specular">0 0 0 1</color>
                </specular>
                <shininess>
                  <float sid="shininess">50</float>
                </shininess>
                <transparent>
                  <texture texture="Image_011-sampler" texcoord="UVMap"/>
                </transparent>
                <transparency>
                  <float sid="transparency">0.99999</float>
                </transparency>
                <index_of_refraction>
                  <float sid="index_of_refraction">1</float>
                </index_of_refraction>
              </phong>
            </technique>
            <extra>
              <technique profile="GOOGLEEARTH">
                <double_sided>1</double_sided>
              </technique>
            </extra>
          </profile_COMMON>
          <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
        </effect>
        <effect id="m_13-effect">
          <profile_COMMON>
            <newparam sid="Image_010-surface">
              <surface type="2D">
                <init_from>Image_010</init_from>
              </surface>
            </newparam>
            <newparam sid="Image_010-sampler">
              <sampler2D>
                <source>Image_010-surface</source>
              </sampler2D>
            </newparam>
            <technique sid="common">
              <phong>
                <emission>
                  <color sid="emission">0 0 0 1</color>
                </emission>
                <ambient>
                  <color sid="ambient">0 0 0 1</color>
                </ambient>
                <diffuse>
                  <texture texture="Image_010-sampler" texcoord="UVMap"/>
                </diffuse>
                <specular>
                  <color sid="specular">0 0 0 1</color>
                </specular>
                <shininess>
                  <float sid="shininess">50</float>
                </shininess>
                <transparent>
                  <texture texture="Image_010-sampler" texcoord="UVMap"/>
                </transparent>
                <transparency>
                  <float sid="transparency">1</float>
                </transparency>
                <index_of_refraction>
                  <float sid="index_of_refraction">1</float>
                </index_of_refraction>
              </phong>
            </technique>
            <extra>
              <technique profile="GOOGLEEARTH">
                <double_sided>1</double_sided>
              </technique>
            </extra>
          </profile_COMMON>
          <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
        </effect>
        <effect id="m_14-effect">
          <profile_COMMON>
            <newparam sid="Image_010-surface">
              <surface type="2D">
                <init_from>Image_010</init_from>
              </surface>
            </newparam>
            <newparam sid="Image_010-sampler">
              <sampler2D>
                <source>Image_010-surface</source>
              </sampler2D>
            </newparam>
            <technique sid="common">
              <phong>
                <emission>
                  <color sid="emission">0 0 0 1</color>
                </emission>
                <ambient>
                  <color sid="ambient">0 0 0 1</color>
                </ambient>
                <diffuse>
                  <texture texture="Image_010-sampler" texcoord="UVMap"/>
                </diffuse>
                <specular>
                  <color sid="specular">0 0 0 1</color>
                </specular>
                <shininess>
                  <float sid="shininess">50</float>
                </shininess>
                <transparent>
                  <texture texture="Image_010-sampler" texcoord="UVMap"/>
                </transparent>
                <transparency>
                  <float sid="transparency">1</float>
                </transparency>
                <index_of_refraction>
                  <float sid="index_of_refraction">1</float>
                </index_of_refraction>
              </phong>
            </technique>
            <extra>
              <technique profile="GOOGLEEARTH">
                <double_sided>1</double_sided>
              </technique>
            </extra>
          </profile_COMMON>
          <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
        </effect>
        <effect id="m_15-effect">
          <profile_COMMON>
            <newparam sid="Image_010-surface">
              <surface type="2D">
                <init_from>Image_010</init_from>
              </surface>
            </newparam>
            <newparam sid="Image_010-sampler">
              <sampler2D>
                <source>Image_010-surface</source>
              </sampler2D>
            </newparam>
            <technique sid="common">
              <phong>
                <emission>
                  <color sid="emission">0 0 0 1</color>
                </emission>
                <ambient>
                  <color sid="ambient">0 0 0 1</color>
                </ambient>
                <diffuse>
                  <texture texture="Image_010-sampler" texcoord="UVMap"/>
                </diffuse>
                <specular>
                  <color sid="specular">0 0 0 1</color>
                </specular>
                <shininess>
                  <float sid="shininess">50</float>
                </shininess>
                <transparent>
                  <texture texture="Image_010-sampler" texcoord="UVMap"/>
                </transparent>
                <transparency>
                  <float sid="transparency">0.9999</float>
                </transparency>
                <index_of_refraction>
                  <float sid="index_of_refraction">1</float>
                </index_of_refraction>
              </phong>
            </technique>
            <extra>
              <technique profile="GOOGLEEARTH">
                <double_sided>1</double_sided>
              </technique>
            </extra>
          </profile_COMMON>
          <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
        </effect>
        <effect id="m_16-effect">
          <profile_COMMON>
            <newparam sid="Image_010-surface">
              <surface type="2D">
                <init_from>Image_010</init_from>
              </surface>
            </newparam>
            <newparam sid="Image_010-sampler">
              <sampler2D>
                <source>Image_010-surface</source>
              </sampler2D>
            </newparam>
            <technique sid="common">
              <phong>
                <emission>
                  <color sid="emission">0 0 0 1</color>
                </emission>
                <ambient>
                  <color sid="ambient">0 0 0 1</color>
                </ambient>
                <diffuse>
                  <texture texture="Image_010-sampler" texcoord="UVMap"/>
                </diffuse>
                <specular>
                  <color sid="specular">0 0 0 1</color>
                </specular>
                <shininess>
                  <float sid="shininess">50</float>
                </shininess>
                <transparent>
                  <texture texture="Image_010-sampler" texcoord="UVMap"/>
                </transparent>
                <transparency>
                  <float sid="transparency">0.9999</float>
                </transparency>
                <index_of_refraction>
                  <float sid="index_of_refraction">1</float>
                </index_of_refraction>
              </phong>
            </technique>
            <extra>
              <technique profile="GOOGLEEARTH">
                <double_sided>1</double_sided>
              </technique>
            </extra>
          </profile_COMMON>
          <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
        </effect>
        <effect id="m_17-effect">
          <profile_COMMON>
            <newparam sid="Image_018-surface">
              <surface type="2D">
                <init_from>Image_018</init_from>
              </surface>
            </newparam>
            <newparam sid="Image_018-sampler">
              <sampler2D>
                <source>Image_018-surface</source>
              </sampler2D>
            </newparam>
            <technique sid="common">
              <phong>
                <emission>
                  <color sid="emission">0 0 0 1</color>
                </emission>
                <ambient>
                  <color sid="ambient">0 0 0 1</color>
                </ambient>
                <diffuse>
                  <texture texture="Image_018-sampler" texcoord="UVMap"/>
                </diffuse>
                <specular>
                  <color sid="specular">0 0 0 1</color>
                </specular>
                <shininess>
                  <float sid="shininess">50</float>
                </shininess>
                <transparent>
                  <texture texture="Image_018-sampler" texcoord="UVMap"/>
                </transparent>
                <transparency>
                  <float sid="transparency">1</float>
                </transparency>
                <index_of_refraction>
                  <float sid="index_of_refraction">1</float>
                </index_of_refraction>
              </phong>
            </technique>
            <extra>
              <technique profile="GOOGLEEARTH">
                <double_sided>1</double_sided>
              </technique>
            </extra>
          </profile_COMMON>
          <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
        </effect>
        <effect id="m_18-effect">
          <profile_COMMON>
            <newparam sid="Image_018-surface">
              <surface type="2D">
                <init_from>Image_018</init_from>
              </surface>
            </newparam>
            <newparam sid="Image_018-sampler">
              <sampler2D>
                <source>Image_018-surface</source>
              </sampler2D>
            </newparam>
            <technique sid="common">
              <phong>
                <emission>
                  <color sid="emission">0 0 0 1</color>
                </emission>
                <ambient>
                  <color sid="ambient">0 0 0 1</color>
                </ambient>
                <diffuse>
                  <texture texture="Image_018-sampler" texcoord="UVMap"/>
                </diffuse>
                <specular>
                  <color sid="specular">0 0 0 1</color>
                </specular>
                <shininess>
                  <float sid="shininess">50</float>
                </shininess>
                <transparent>
                  <texture texture="Image_018-sampler" texcoord="UVMap"/>
                </transparent>
                <transparency>
                  <float sid="transparency">1</float>
                </transparency>
                <index_of_refraction>
                  <float sid="index_of_refraction">1</float>
                </index_of_refraction>
              </phong>
            </technique>
            <extra>
              <technique profile="GOOGLEEARTH">
                <double_sided>1</double_sided>
              </technique>
            </extra>
          </profile_COMMON>
          <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
        </effect>
        <effect id="m_19-effect">
          <profile_COMMON>
            <newparam sid="Image_018-surface">
              <surface type="2D">
                <init_from>Image_018</init_from>
              </surface>
            </newparam>
            <newparam sid="Image_018-sampler">
              <sampler2D>
                <source>Image_018-surface</source>
              </sampler2D>
            </newparam>
            <technique sid="common">
              <phong>
                <emission>
                  <color sid="emission">0 0 0 1</color>
                </emission>
                <ambient>
                  <color sid="ambient">0 0 0 1</color>
                </ambient>
                <diffuse>
                  <texture texture="Image_018-sampler" texcoord="UVMap"/>
                </diffuse>
                <specular>
                  <color sid="specular">0 0 0 1</color>
                </specular>
                <shininess>
                  <float sid="shininess">50</float>
                </shininess>
                <transparent>
                  <texture texture="Image_018-sampler" texcoord="UVMap"/>
                </transparent>
                <transparency>
                  <float sid="transparency">1</float>
                </transparency>
                <index_of_refraction>
                  <float sid="index_of_refraction">1</float>
                </index_of_refraction>
              </phong>
            </technique>
            <extra>
              <technique profile="GOOGLEEARTH">
                <double_sided>1</double_sided>
              </technique>
            </extra>
          </profile_COMMON>
          <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
        </effect>
        <effect id="m_20-effect">
          <profile_COMMON>
            <newparam sid="Image_018-surface">
              <surface type="2D">
                <init_from>Image_018</init_from>
              </surface>
            </newparam>
            <newparam sid="Image_018-sampler">
              <sampler2D>
                <source>Image_018-surface</source>
              </sampler2D>
            </newparam>
            <technique sid="common">
              <phong>
                <emission>
                  <color sid="emission">0 0 0 1</color>
                </emission>
                <ambient>
                  <color sid="ambient">0 0 0 1</color>
                </ambient>
                <diffuse>
                  <texture texture="Image_018-sampler" texcoord="UVMap"/>
                </diffuse>
                <specular>
                  <color sid="specular">0 0 0 1</color>
                </specular>
                <shininess>
                  <float sid="shininess">50</float>
                </shininess>
                <transparent>
                  <texture texture="Image_018-sampler" texcoord="UVMap"/>
                </transparent>
                <transparency>
                  <float sid="transparency">1</float>
                </transparency>
                <index_of_refraction>
                  <float sid="index_of_refraction">1</float>
                </index_of_refraction>
              </phong>
            </technique>
            <extra>
              <technique profile="GOOGLEEARTH">
                <double_sided>1</double_sided>
              </technique>
            </extra>
          </profile_COMMON>
          <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
        </effect>
        <effect id="m_21-effect">
          <profile_COMMON>
            <newparam sid="Image_018-surface">
              <surface type="2D">
                <init_from>Image_018</init_from>
              </surface>
            </newparam>
            <newparam sid="Image_018-sampler">
              <sampler2D>
                <source>Image_018-surface</source>
              </sampler2D>
            </newparam>
            <technique sid="common">
              <phong>
                <emission>
                  <color sid="emission">0 0 0 1</color>
                </emission>
                <ambient>
                  <color sid="ambient">0 0 0 1</color>
                </ambient>
                <diffuse>
                  <texture texture="Image_018-sampler" texcoord="UVMap"/>
                </diffuse>
                <specular>
                  <color sid="specular">0 0 0 1</color>
                </specular>
                <shininess>
                  <float sid="shininess">50</float>
                </shininess>
                <transparent>
                  <texture texture="Image_018-sampler" texcoord="UVMap"/>
                </transparent>
                <transparency>
                  <float sid="transparency">1</float>
                </transparency>
                <index_of_refraction>
                  <float sid="index_of_refraction">1</float>
                </index_of_refraction>
              </phong>
            </technique>
            <extra>
              <technique profile="GOOGLEEARTH">
                <double_sided>1</double_sided>
              </technique>
            </extra>
          </profile_COMMON>
          <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
        </effect>
        <effect id="m_22-effect">
          <profile_COMMON>
            <newparam sid="Image_018-surface">
              <surface type="2D">
                <init_from>Image_018</init_from>
              </surface>
            </newparam>
            <newparam sid="Image_018-sampler">
              <sampler2D>
                <source>Image_018-surface</source>
              </sampler2D>
            </newparam>
            <technique sid="common">
              <phong>
                <emission>
                  <color sid="emission">0 0 0 1</color>
                </emission>
                <ambient>
                  <color sid="ambient">0 0 0 1</color>
                </ambient>
                <diffuse>
                  <texture texture="Image_018-sampler" texcoord="UVMap"/>
                </diffuse>
                <specular>
                  <color sid="specular">0 0 0 1</color>
                </specular>
                <shininess>
                  <float sid="shininess">50</float>
                </shininess>
                <transparent>
                  <texture texture="Image_018-sampler" texcoord="UVMap"/>
                </transparent>
                <transparency>
                  <float sid="transparency">1</float>
                </transparency>
                <index_of_refraction>
                  <float sid="index_of_refraction">1</float>
                </index_of_refraction>
              </phong>
            </technique>
            <extra>
              <technique profile="GOOGLEEARTH">
                <double_sided>1</double_sided>
              </technique>
            </extra>
          </profile_COMMON>
          <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
        </effect>
        <effect id="m_23-effect">
          <profile_COMMON>
            <newparam sid="Image_018-surface">
              <surface type="2D">
                <init_from>Image_018</init_from>
              </surface>
            </newparam>
            <newparam sid="Image_018-sampler">
              <sampler2D>
                <source>Image_018-surface</source>
              </sampler2D>
            </newparam>
            <technique sid="common">
              <phong>
                <emission>
                  <color sid="emission">0 0 0 1</color>
                </emission>
                <ambient>
                  <color sid="ambient">0 0 0 1</color>
                </ambient>
                <diffuse>
                  <texture texture="Image_018-sampler" texcoord="UVMap"/>
                </diffuse>
                <specular>
                  <color sid="specular">0 0 0 1</color>
                </specular>
                <shininess>
                  <float sid="shininess">50</float>
                </shininess>
                <transparent>
                  <texture texture="Image_018-sampler" texcoord="UVMap"/>
                </transparent>
                <transparency>
                  <float sid="transparency">1</float>
                </transparency>
                <index_of_refraction>
                  <float sid="index_of_refraction">1</float>
                </index_of_refraction>
              </phong>
            </technique>
            <extra>
              <technique profile="GOOGLEEARTH">
                <double_sided>1</double_sided>
              </technique>
            </extra>
          </profile_COMMON>
          <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
        </effect>
        <effect id="m_24-effect">
          <profile_COMMON>
            <newparam sid="Image_018-surface">
              <surface type="2D">
                <init_from>Image_018</init_from>
              </surface>
            </newparam>
            <newparam sid="Image_018-sampler">
              <sampler2D>
                <source>Image_018-surface</source>
              </sampler2D>
            </newparam>
            <technique sid="common">
              <phong>
                <emission>
                  <color sid="emission">0 0 0 1</color>
                </emission>
                <ambient>
                  <color sid="ambient">0 0 0 1</color>
                </ambient>
                <diffuse>
                  <texture texture="Image_018-sampler" texcoord="UVMap"/>
                </diffuse>
                <specular>
                  <color sid="specular">0 0 0 1</color>
                </specular>
                <shininess>
                  <float sid="shininess">50</float>
                </shininess>
                <transparent>
                  <texture texture="Image_018-sampler" texcoord="UVMap"/>
                </transparent>
                <transparency>
                  <float sid="transparency">1</float>
                </transparency>
                <index_of_refraction>
                  <float sid="index_of_refraction">1</float>
                </index_of_refraction>
              </phong>
            </technique>
            <extra>
              <technique profile="GOOGLEEARTH">
                <double_sided>1</double_sided>
              </technique>
            </extra>
          </profile_COMMON>
          <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
        </effect>
        <effect id="m_25-effect">
          <profile_COMMON>
            <newparam sid="Image_018-surface">
              <surface type="2D">
                <init_from>Image_018</init_from>
              </surface>
            </newparam>
            <newparam sid="Image_018-sampler">
              <sampler2D>
                <source>Image_018-surface</source>
              </sampler2D>
            </newparam>
            <technique sid="common">
              <phong>
                <emission>
                  <color sid="emission">0 0 0 1</color>
                </emission>
                <ambient>
                  <color sid="ambient">0 0 0 1</color>
                </ambient>
                <diffuse>
                  <texture texture="Image_018-sampler" texcoord="UVMap"/>
                </diffuse>
                <specular>
                  <color sid="specular">0 0 0 1</color>
                </specular>
                <shininess>
                  <float sid="shininess">50</float>
                </shininess>
                <transparent>
                  <texture texture="Image_018-sampler" texcoord="UVMap"/>
                </transparent>
                <transparency>
                  <float sid="transparency">1</float>
                </transparency>
                <index_of_refraction>
                  <float sid="index_of_refraction">1</float>
                </index_of_refraction>
              </phong>
            </technique>
            <extra>
              <technique profile="GOOGLEEARTH">
                <double_sided>1</double_sided>
              </technique>
            </extra>
          </profile_COMMON>
          <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
        </effect>
        <effect id="ToonTextures-effect">
          <profile_COMMON>
            <newparam sid="Image_019-surface">
              <surface type="2D">
                <init_from>Image_019</init_from>
              </surface>
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            <newparam sid="Image_019-sampler">
              <sampler2D>
                <source>Image_019-surface</source>
              </sampler2D>
            </newparam>
            <technique sid="common">
              <phong>
                <emission>
                  <color sid="emission">0 0 0 1</color>
                </emission>
                <ambient>
                  <color sid="ambient">0 0 0 1</color>
                </ambient>
                <diffuse>
                  <texture texture="Image_019-sampler"/>
                </diffuse>
                <specular>
                  <color sid="specular">0.5 0.5 0.5 1</color>
                </specular>
                <shininess>
                  <float sid="shininess">50</float>
                </shininess>
                <transparent>
                  <texture texture="Image_019-sampler"/>
                </transparent>
                <index_of_refraction>
                  <float sid="index_of_refraction">1</float>
                </index_of_refraction>
              </phong>
            </technique>
            <extra>
              <technique profile="GOOGLEEARTH">
                <double_sided>1</double_sided>
              </technique>
            </extra>
          </profile_COMMON>
          <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
        </effect>
      </library_effects>
      <library_materials>
        <material id="constraint-material" name="constraint">
          <instance_effect url="#constraint-effect"/>
        </material>
        <material id="rigidBody-material" name="rigidBody">
          <instance_effect url="#rigidBody-effect"/>
        </material>
        <material id="m_00-material" name="m_00">
          <instance_effect url="#m_00-effect"/>
        </material>
        <material id="m_01-material" name="m_01">
          <instance_effect url="#m_01-effect"/>
        </material>
        <material id="m_02-material" name="m_02">
          <instance_effect url="#m_02-effect"/>
        </material>
        <material id="m_03-material" name="m_03">
          <instance_effect url="#m_03-effect"/>
        </material>
        <material id="m_04-material" name="m_04">
          <instance_effect url="#m_04-effect"/>
        </material>
        <material id="m_05-material" name="m_05">
          <instance_effect url="#m_05-effect"/>
        </material>
        <material id="m_06-material" name="m_06">
          <instance_effect url="#m_06-effect"/>
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        <material id="m_07-material" name="m_07">
          <instance_effect url="#m_07-effect"/>
        </material>
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          <instance_effect url="#m_08-effect"/>
        </material>
        <material id="m_09-material" name="m_09">
          <instance_effect url="#m_09-effect"/>
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        <material id="m_10-material" name="m_10">
          <instance_effect url="#m_10-effect"/>
        </material>
        <material id="m_11-material" name="m_11">
          <instance_effect url="#m_11-effect"/>
        </material>
        <material id="m_12-material" name="m_12">
          <instance_effect url="#m_12-effect"/>
        </material>
        <material id="m_13-material" name="m_13">
          <instance_effect url="#m_13-effect"/>
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        <material id="m_14-material" name="m_14">
          <instance_effect url="#m_14-effect"/>
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        <material id="m_15-material" name="m_15">
          <instance_effect url="#m_15-effect"/>
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        <material id="m_16-material" name="m_16">
          <instance_effect url="#m_16-effect"/>
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        <material id="m_18-material" name="m_18">
          <instance_effect url="#m_18-effect"/>
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        <material id="m_19-material" name="m_19">
          <instance_effect url="#m_19-effect"/>
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        <material id="m_20-material" name="m_20">
          <instance_effect url="#m_20-effect"/>
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          <instance_effect url="#m_21-effect"/>
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        <material id="m_22-material" name="m_22">
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          <instance_effect url="#m_25-effect"/>
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        <material id="ToonTextures-material" name="ToonTextures">
          <instance_effect url="#ToonTextures-effect"/>
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                  <param name="X" type="float"/>
                  <param name="Y" type="float"/>
                  <param name="Z" type="float"/>
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                  <param name="Y" type="float"/>
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            <polylist material="constraint1" count="32">
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              <input semantic="NORMAL" source="#Sphere-mesh-normals" offset="1"/>
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