#88 eGameObject::Move parallel wall avoidance broken

v0.2.8.0_rcX
open
Manuel Moos
None
4
2006-02-06
2005-06-23
Manuel Moos
No

The bias code to avoid crossing an almost parallel wall
causes havoc in some cases:

http://guru3.sytes.net/viewtopic.php?t=2082

I gave edges without walls a slight advantage in this
situation, I hope without side effects. This entry is a
reminder to think about it again later.

Discussion

  • Manuel Moos
    Manuel Moos
    2005-08-19

    • priority: 5 --> 4
     
  • Manuel Moos
    Manuel Moos
    2005-08-22

    • milestone: --> 519660
     
  • Manuel Moos
    Manuel Moos
    2006-02-06

    • milestone: 519660 --> v0.2.8.0_rcX