I had a local game with finite walls, then connected to
the cvs server with the default setting of infinite walls.
The walls were displayed as finite on my client.
Well, at least I was able to rule out the explanation from the
last update, maybe it was a bug in a temporary CVS
version. I'm closing this, I have never seen it since.
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I've seen it again today; the settings ARE transferred fine,
but in the wrong order: this is what the client said:
CYCLE_RUBBER_MINDISTANCE_LEGACY changed
from 1 to 10 on server order.
REAL_ARENA_SIZE_FACTOR changed from 0.5 to 1 on
server order.
REAL_CYCLE_SPEED_FACTOR changed from 0.5 to 1
on server order.
CYCLE_WALLS_LENGTH changed from -1 to 0 on server
order.
CYCLE_EXPLOSION_RADIUS changed from 4 to 10 on
server order.
CYCLE_WALLS_LENGTH changed from 0 to 100 on
server order.
CYCLE_WALLS_STAY_UP_DELAY changed from 8 to 10
on server order.
CYCLE_RUBBER_MINADJUST changed from 0.01 to 0.1
on server order.
It appears the server first sent the 0->100 change (intended
for multiplayer mode) and then changed it back to 0, but
since the messages arrived out of order, the first message
got precedence.
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Logged In: YES
user_id=34808
Possible explanation:
the settings were received BEFORE the login accept message
arrived at the client. They were acknowledged, but ignored.
Logged In: YES
user_id=34808
Well, at least I was able to rule out the explanation from the
last update, maybe it was a bug in a temporary CVS
version. I'm closing this, I have never seen it since.
Logged In: YES
user_id=34808
I've seen it again today; the settings ARE transferred fine,
but in the wrong order: this is what the client said:
CYCLE_RUBBER_MINDISTANCE_LEGACY changed
from 1 to 10 on server order.
REAL_ARENA_SIZE_FACTOR changed from 0.5 to 1 on
server order.
REAL_CYCLE_SPEED_FACTOR changed from 0.5 to 1
on server order.
CYCLE_WALLS_LENGTH changed from -1 to 0 on server
order.
CYCLE_EXPLOSION_RADIUS changed from 4 to 10 on
server order.
CYCLE_WALLS_LENGTH changed from 0 to 100 on
server order.
CYCLE_WALLS_STAY_UP_DELAY changed from 8 to 10
on server order.
CYCLE_RUBBER_MINADJUST changed from 0.01 to 0.1
on server order.
It appears the server first sent the 0->100 change (intended
for multiplayer mode) and then changed it back to 0, but
since the messages arrived out of order, the first message
got precedence.
Logged In: YES
user_id=34808
Added time- and messageID stamps to filter out old messages.