#27 Holes in walls not correct (fixed?)

v0.2.8_betaX
closed-fixed
nobody
None
6
2005-11-27
2005-03-02
Manuel Moos
No

Your_Mom reports that holes blown into walls are
sometimes wrong on the client: you drive through an
apparent opening and get killed for it anyway.

Discussion

  • Manuel Moos
    Manuel Moos
    2005-03-03

    • priority: 5 --> 6
     
  • Manuel Moos
    Manuel Moos
    2005-03-03

    • milestone: --> 476843
     
  • Manuel Moos
    Manuel Moos
    2005-08-19

    • assigned_to: z-man --> nobody
     
  • Manuel Moos
    Manuel Moos
    2005-08-19

    Logged In: YES
    user_id=34808

    I'll need a recording for this. Actually, two: I need both the
    clientside and the serverside recording. In a situation that is as
    simple as possible, with the bug appearing as soon as
    possible.

     
  • Manuel Moos
    Manuel Moos
    2005-08-22

    • milestone: 476843 --> v0.2.8_betaX
     
  • Manuel Moos
    Manuel Moos
    2005-11-12

    Logged In: YES
    user_id=34808

    I fixed something that may be responsible for this in some
    situations; the server pushed the cycle away from the place
    of death before sending the last sync, and the client used
    that wrong position for the explosion. Temporary walls
    would get wrong holes, then. I can't imagine any other
    effect, so I'm putting the bug on "pending".

    The change will be in what comes after beta3.

     
  • Manuel Moos
    Manuel Moos
    2005-11-12

    • summary: Holes in walls not correct --> Holes in walls not correct (fixed?)
    • status: open --> pending-fixed
     
  • Logged In: YES
    user_id=1312539

    This Tracker item was closed automatically by the system. It was
    previously set to a Pending status, and the original submitter
    did not respond within 14 days (the time period specified by
    the administrator of this Tracker).

     
    • status: pending-fixed --> closed-fixed