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#25 Tunneling

closed-fixed
Manuel Moos
None
1
2005-08-27
2005-02-28
Manuel Moos
No

It is currently possible to tunnel through other player's
walls at the last turn they made. ( with current CVS from
the trunk, the bug is in eGameObject.cpp 1.10 )

To reproduce, drive along someone else's trail when
they are driving straight for a long time. When the other
player turns towards you, you turn in the opposite
direction towards his trail at the last possible moment. If
you hit the last trail segment within its last 2% or so, you
have a chance of tunneling through it.

Well, actually you don't tunnel, you move around it, the
new more tolerant object movement code allows such
things. The problem is that the wall segment that is
currently coming out of the other cycle is not yet
registered in the data structures that absolutely make
sure you don't tunnel.

The bug is already fixed in b0_2_7_1, but a better
solution that that is desirable.

Discussion

  • Manuel Moos
    Manuel Moos
    2005-02-28

    • assigned_to: nobody --> z-man
     
  • Manuel Moos
    Manuel Moos
    2005-03-30

    • priority: 5 --> 1
     
  • Manuel Moos
    Manuel Moos
    2005-03-30

    Logged In: YES
    user_id=34808

    Fixed in the trunk, too, but I should keep an eye on it and
    maybe find a better way to enable tolerant moves. Therefore
    this bug is not yet marked as fixed.

     
  • Manuel Moos
    Manuel Moos
    2005-08-12

    • status: open --> pending-fixed
     
  • Manuel Moos
    Manuel Moos
    2005-08-12

    Logged In: YES
    user_id=34808

    Player walls are now copied into the grid as you approach
    them.

     
    • status: pending-fixed --> closed-fixed
     
  • Logged In: YES
    user_id=1312539

    This Tracker item was closed automatically by the system. It was
    previously set to a Pending status, and the original submitter
    did not respond within 14 days (the time period specified by
    the administrator of this Tracker).