#642 New creature Mimic. sprites + suggesting stats.

None
closed-accepted
bluelads4
None
2013-06-07
2013-02-18
soniccuz
No

Hope it's acceptable.

After comparing the stats of the existing creatures I came up with these suggested stats.

name: Mimic
class : spirit
attributes
atk 260 //hits like monks
def 39 //between black slime and elder skeleton
HP 200 //Black slime range
Speed - 0.4 // Being shaped like a chest isn't helping it's speed.
Size - 32x32 96x128
Level 25
XP 400
Drops - //as sentient treasure chests they could be rich in money, drop low level swords, armor, boots, various (honestly kind of useless) equipment.

If I'm figuring it right this would make them ideal in early caves, and dungeon areas ie Kobold side of Semos Mines,

Thanks for your time.

-soniccuz

Discussion

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  • AntumDeluge
    AntumDeluge
    2013-02-19

    Thanks for the request and sprite. I will add it to CVS for testing to see what others think.

     
  • soniccuz
    soniccuz
    2013-02-19

    Added an original idle sprite so it can close it's chest when not attacking. Will have to make another mimic that resembles the bank chests sometime. Should of thought of that sooner.

     
  • bluelads4
    bluelads4
    2013-02-21

    Hello,

    I tested the mimic and got the following results/ideas afterwards:

    * I would suggest to decrease the atk rate for the mimic. It hits really strong now and might be too strong for his level

    * It would be great if it can get an own description

    * To drops: Money fits well and maybe something like a normal dagger and a broadsword?

     
  • soniccuz
    soniccuz
    2013-02-21

    * I completely agree. I suggested a high attack so they'd be some what unique from the other 25's but, this is more damage then I expected.

    * That would be nice. Couldn't think of anything at the time. Hm, what to say about mimics...

    * Those drops sound good to me. :)
    I was also thinking maybe golden boots as an uncommon drop but, he might not be a tough enough creature to warrant that.

     
  • soniccuz
    soniccuz
    2013-02-23

    Cross fingers that I've done this right.
    I set up a local server and toyed with the mimics stats until I found something that I will work. Also added the drops blue suggested.
    The file should contain:

    Index: data/conf/creatures/hybrid.xml

    RCS file: /cvsroot/arianne/stendhal/data/conf/creatures/hybrid.xml,v
    retrieving revision 1.12
    diff -u -r1.12 hybrid.xml
    --- data/conf/creatures/hybrid.xml 19 Feb 2013 04:33:48 -0000 1.12
    +++ data/conf/creatures/hybrid.xml 23 Feb 2013 01:30:08 -0000
    @@ -447,18 +447,20 @@
    <type class="hybrid" subclass="mimic_still" tileid="hybrid.png:14"/>
    <description></description>
    <attributes>
    - <atk value="260"/>
    - <def value="39"/>
    - <hp value="200"/>
    - <speed value="0.4"/>
    + <atk value="240"/>
    + <def value="41"/>
    + <hp value="170"></hp>
    + <speed value="0.4"></speed>
    <size value="1,1"/>
    </attributes>
    <level value="25"/>
    - <experience value="400"/>
    - <respawn value="1200"/>
    + <experience value="400"></experience>
    + <respawn value="1200"></respawn>
    <corpse name="animal"/>
    <drops>
    - <item value="money" quantity="[50,85]" probability="50.0"/>
    + <item value="money" quantity="[45,85]" probability="50.0"></item>
    + <item value="broadsword" quantity="[1,1]" probability="4.0" /><item
    + value="dagger" quantity="[1,1]" probability="3.5" />
    </drops>
    <equips>
    </equips>

     
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