From: MIGUEL A. B. L. <x51...@fe...> - 2000-11-18 19:51:50
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> What do you want? I can make planes with the texture > of the current cell of the terrain. To sum up: just a > 3d version of the 2d one. Have you ever used Splines in GLU? Well the idea is the same, the terrain define a net of points so what we need is to render it to screen. the distance between points is now constant, but it isn't need for it. > I'll try a test using all the data i need. Later we > can make a loader-translator that gets the map and > load in the struct i need for 3d. Well, i'll do a test > with raw OGL and we will see. Until we have something > to see may be we don't know what we realy want. > I mean: terrain will be different than buildings. I > probably need more data than 2d version. Just a render, don't add nothing about network, and all that kind of things. > Tell me how to send you the code i'm going to do. a)You can send it to me at mig...@ho... b)You can upload to a FTP ( i can give you one ). c)Whatever other way of doing it. |