From: MIGUEL A. B. L. <x51...@fe...> - 2000-11-15 12:22:37
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> I think it's a good pint to store GFX in the client > side. Maps part could be in the server while the user > doesn't need to download a big map for playing, thus > making areas easy to digest by the netwrok. We split the Map in Pieces for achieve this point: Low bandwidth usage. > Moreover we can check the GFX version stored in the > client at the begining of the connection (this should > be made with Maps too if are at client side) and just > download updates. May be at the begining those updates > will be frequent, but if we have the client package > updated only users playing from the 1st arianna stages > of development will need to update very often. And in > the future (at least GFX updates) will be more rare. I think that GFX and SFX has to be downloaded. If we download it from game server is going to be done things that take a big amount of bandwidth. > We can provide client updates too :) This is not > required but interestin. > > If i see my personal experience, when i played 1st > time freeciv and had to download another client coz > mine was out of date... well i have patience, but > probably other player won't. And we want as much > players as possible :) We don't want as much players as possible. We want as much alpha testers software as possible. I really don't want to have a 10000 kids that want to play an ALPHA game, asking all the day why the game crash, why it don't compile or how they can get the X spell from the Y dungeon. We really need people that READ, people that when they have a problem they take a look to ML, forums or FAQ and try to help in the resolution of it. Anyway updates to the game are going to be only 7. But between version s perhaps there are going to be bug fixes. |