From: <no...@so...> - 2002-08-19 13:06:05
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Bugs item #555356, was opened at 2002-05-13 17:08 You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=555356&group_id=1111 Category: None Group: None Status: Open Resolution: None Priority: 5 Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: Add Collision detection to Move action Initial Comment: Add Collision detection to Move action ---------------------------------------------------------------------- Comment By: Nigel Budden (soulos) Date: 2002-08-19 21:06 Message: Logged In: YES user_id=518048 Update: Will wait until we know for certain on the format for use of tiles, thought it was ok to go, however my skills aren't that high in the game side of things, so I will wait till we know whats going on ---------------------------------------------------------------------- Comment By: Nigel Budden (soulos) Date: 2002-08-19 19:59 Message: Logged In: YES user_id=518048 G'day guys I'm gonna start working on a solution for the 2d clients collision detection, will post information here as I progress, as well as patches. ---------------------------------------------------------------------- Comment By: Rupert R (stinky_) Date: 2002-06-20 21:26 Message: Logged In: YES user_id=237884 How is collision detection meant to be implememented? quad tree? oct tree? bsp tree? ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=555356&group_id=1111 |