From: SkyFlash <sky...@ch...> - 2003-03-22 18:56:13
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Yes i got them and i got the ase already... However i noticed something.... we only need one walk animation. See, the way the current weapon walk animation looks without the Krukri(?), which is broke btw, I can easily put into that hand either a weapon or a bow or a magestaff. (or nothing) So basicly, dont worry about creating a bow and spell walk animation, we finish this one walk animation with weapon and take away the weapon, and then in the code I attach the weapon, bow, or staff according to what is equipped. What I really need is for you to create more attack animations, we can have one for spell attacks, slashes, stabs, and so on. Also, dont worry about WALK attack animations. The player wont be able to attack while walking, cause the way it works is that you click the enemy and he walks there and when he is close enough he stops and starts slashing, stabbing and stuff like that. Like in Diablo 2 for example... Ok, this means really... Stop working on... - attack walking (any) - walk anims except weapon walk Start working on... - attack standing: slash - attack standing: stab - attack standing: spell - attack standing: bow - weapon animations... the same u create above for the character will any weapon need that this character can use Pick a basic longsword, thats neutral, and give it a: - attack slash - attack stab And a basic bow and create the - attack bow The minimum I need to start coding again would be the: - walk anim (which i got already here) - one attack anim, all NON walking - a corresponding weapon thats animated for those two above animations, walk and attack. SkyFlash > Hey skyflash, I was just wanting to make sure you got those > animations last night, I guess it's been too long since I last > exported to a ASE, well actually I had to re-install 3DSMax a > while back so I lost my ase settings because the files I was > exporting were not working a single bit. Could you try exporting > them? > > I should be able to finish the rest of the humans basic sequences > by at least tonight. |