From: SourceForge.net <no...@so...> - 2007-07-02 17:40:14
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Bugs item #1745710, was opened at 2007-06-30 12:27 Message generated for change (Comment added) made by nhnb You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=1745710&group_id=1111 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None >Status: Closed >Resolution: Fixed Priority: 5 Private: No Submitted By: Kimmo Rundelin (kiheru) Assigned to: Nobody/Anonymous (nobody) Summary: sheep cloning Initial Comment: when an user with a sheep logs out, the sheep is left behind. when the user returns, a new sheep is created. ---------------------------------------------------------------------- >Comment By: Hendrik (nhnb) Date: 2007-07-02 17:40 Message: Logged In: YES user_id=990499 Originator: NO fixed in HEAD and Branch and live as of this morning. Please verify that the fix is OK. ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2007-07-01 00:35 Message: Logged In: NO sorry! blocked one field in the bank - before i know that this will happen! now -really- i will get some sleep! hcsok ?! ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2007-07-01 00:28 Message: Logged In: NO 11 meat for level 100 sheep ? You can not kill the moving clonesheep! so - sleeping time. cu tomorrow! kosch ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2007-07-01 00:14 Message: Logged In: NO I found another bug on that sheep topic! when you clone a sheep (so logging out with sheep) and the original sheep is moving meenwhile - the cloned sheep will start moving in that direction after you log in. You cannot move on the field the new cloned sheep started his walk. The position is blocked and the player will not move! It would be easy e.g. to make the bank unmovable with a short time investing. I tried this cloning with the fat sheep - it maybe depends on this and the direction the sheep moved: west! I blocked the field between coords (until next server restart??): 0_semos_plains_s at (115,8) 0_semos_plains_s at (116,9) 0_semos_plains_s at (116,7) 0_semos_plains_s at (117,8) as your attourney i would like you to fix this bug - but instead of this make it available to buy more then 1 sheep following the player. CU online KoSch ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2007-06-30 23:28 Message: Logged In: NO soo, thats cool :D ---------------------------------------------------------------------- Comment By: Kimmo Rundelin (kiheru) Date: 2007-06-30 12:52 Message: Logged In: YES user_id=1486258 Originator: YES all the sheep are owned by the player, but only the one created at the last login follows him. Creation of new clones stops when the sheep is sold. Provides an infinite source of meat (but not money; sato does not buy the clones) ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=1745710&group_id=1111 |