From: SourceForge.net <no...@so...> - 2007-02-17 09:56:57
|
Bugs item #1661753, was opened at 2007-02-16 20:35 Message generated for change (Comment added) made by arianne_rpg You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=1661753&group_id=1111 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Miguel Angel Blanch Lardin (arianne_rpg) Assigned to: Miguel Angel Blanch Lardin (arianne_rpg) Summary: Marauroa: Add hidden objects. Initial Comment: So they are only seen at serve side. ---------------------------------------------------------------------- >Comment By: Miguel Angel Blanch Lardin (arianne_rpg) Date: 2007-02-17 10:56 Message: Logged In: YES user_id=3949 Originator: YES Slots can be defined as HIDDEN to make them not to appear on client. Problem with objects is that there were no way to remove a object from perception at 1.3x. I will code it in a few days for 2.00, it will work correctly. BTW if the slot is hidden whatever there is inside is hidden too. ---------------------------------------------------------------------- Comment By: ChadF (chad3f) Date: 2007-02-17 06:20 Message: Logged In: YES user_id=1668474 Originator: NO Probably should also include a server only flag for slots (if not for all attributes). So if an incompatible object is assigned to a slot, an error is logged. Having a slot with mixed types seems likely to cause unexpected behavior. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=1661753&group_id=1111 |