From: SourceForge.net <no...@so...> - 2006-08-01 22:35:51
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Bugs item #1532769, was opened at 2006-08-01 22:13 Message generated for change (Comment added) made by nhnb You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=1532769&group_id=1111 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Code Group: None Status: Open Resolution: None Priority: 5 Submitted By: Hendrik (nhnb) Assigned to: Hendrik (nhnb) Summary: turn-overflow on blocked monsters Initial Comment: After summoning the orc on the attached picture i get massive turn overflows. The bears are attackable and I am not /invisible. This is probably a pathfinding issue but i am not sure why the orcs at the bottom do not try to attack the black bears. The right one on the left tried to attack the normal bear until i moved down. So there is no pathfinding done before an attack-target is choosen. ---------------------------------------------------------------------- >Comment By: Hendrik (nhnb) Date: 2006-08-01 22:35 Message: Logged In: YES user_id=990499 Of course it is non-reproducable :-/ But i get a few overflows which are not created by endTurn() The last number is the number of milliseconds used for the complete endTurn() method. - 0 3 3 3 3 - 0 4 4 4 4 - Turn duration overflow by 66 ms - 0 4 4 4 4 - 0 3 3 3 3 - 0 4 4 4 4 ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=1532769&group_id=1111 |